About Megabonk Updates

Megabonk received several updates after its September 18, 2025 launch, but the official feed does not show a patch after V1.0.69 on February 4, 2026. There is no fixed public schedule or confirmed date for another update.

How to Check for a New Patch

Recheck the official Steam announcement feed linked in the current update status above before treating a new version as confirmed. Community posts and anniversary speculation are not release confirmations.

Characters Affected by Recent Balance Changes

Click to view detailed character guides

Version 1.0.69 Hotfix

Latest
📅 February 4, 2026 🛠️ Progression, Stats & Hat Fixes

What Changed

  • Fixed the level 9999 boost caused by banishing all weapons while leaving weapon slots empty.
  • Fixed the first Auto Leveling Tome pick not awarding its stats.
  • Fixed translation issues and Leeching Crystal not triggering Megachad's Flex.
  • HP Regen can now stack beyond one point per tick, including negative regeneration.
  • Fixed the Sheriff's Hat achievement during the final boss fight.
  • Cheesy Hat can now unlock on Forest as well as Desert.
  • Reduced the requirements for Shady hats.

Player impact: Update before attempting affected hat achievements or using Auto Leveling, stacked HP Regen, or Leeching Crystal with Megachad.

Version 1.0.65 Hotfix

📅 January 26, 2026 🐛 Damage, Display & Unlock Fixes

What Changed

  • Fixed the extreme damage bug linked to Joe's Dagger.
  • Fixed missing translations.
  • Fixed a Desert black screen caused by pressing Tab while loading.
  • Fixed Shotgun's Crit Damage upgrade granting 0%.
  • Fixed Top Hat unlocking on unintended stages.
  • Fixed rocket transparency and Kevin quest rarity issues.

Base update: V1.0.65 is a hotfix for V1.0.64 H A T S, which added hats, achievements, balance changes, UI improvements, and save recovery.

Version 1.0.17

📅 October 19, 2025 🎨 Fog of War & Visuals Update

Highlights

  • Full map with fog of war system
  • Adjustable particle and projectile opacity
  • DirectX 12 support (optional)
  • Extensive character and item rebalancing
  • Multiple bug fixes and QoL improvements
View Full V1.0.17 Patch Notes →

Key Changes

🗺️ New Features
  • Fog of War Map: Full map display showing explored and unexplored areas
  • Opacity Controls: Slider for particle and projectile transparency (auto mode available)
  • DX12 Support: Optional DirectX 12 mode for crash-prone systems (some graphical features disabled)
⚖️ Character Balance
  • Bush: Passive crit damage increased 0.5% → 1% per level; bullseye frequency and explosion scaling improved
  • Megachad: Gains 2.5% damage per flex
  • Noelle: Now gains Size instead of Duration per level; damage multiplier per frozen enemy (0.02x each, 50 frozen = 2x damage)
  • Robinette: Late-game passive nerfed (after 200k gold) to improve leaderboard diversity
🐛 Bug Fixes
  • Hero Sword and Corrupted Sword projectile speed now scales properly with size increases
  • Money particles move faster during final swarm for better collection
  • Multiple UI and stat display improvements
  • Shattered Knowledge now deals damage correctly

Version 1.0.12

📅 October 8, 2025 🛡️ Leaderboard Fix & Final Swarm Update

Highlights

  • Leaderboard security implemented and fixed
  • Final Swarm mechanics reworked
  • Major weapon and item balance changes
  • Save file corruption fix
  • Performance optimizations
View Full V1.0.12 Patch Notes →

Key Changes

🏆 Leaderboards
  • Fixed exploits and security vulnerabilities
  • Implemented global ban list for cheaters
  • Backend security improvements
  • View current leaderboard standings
👹 Final Swarm
  • Increased difficulty to prevent 5+ hour runs
  • New ghost enemies added to final phase
  • Execute and Black Hole effectiveness reduced in final swarm
⚖️ Balance Changes
  • Joe's Dagger: Damage growth capped at 200% per minute per dagger (prevents infinite scaling)
  • XP Tome: XP gain reduced from 9% → 7%
  • Black Hole: Base size +20%, proc coefficient 0.9 → 0.7
  • Chaos Tome: Reward bonus increased by 50%
  • Bush: Marksman passive cooldown scales faster (-0.4s per 10 levels, caps at 1s at level 100)
🐛 Bug Fixes

Version 1.0.7

📅 September 28, 2025 🔧 Quick Fixes Patch

Highlights

  • Kevin invincibility exploit fixed
  • Leaderboard reset
  • Performance optimizations for late game
  • Multiple bug fixes
View Full V1.0.7 Patch Notes →

Key Changes

🎮 Gameplay
  • Kevin Item: No longer triggers invincibility frames, fixing major exploit
  • Shield Mechanics: Recharge no longer interrupted by Kevin or Leeching Crystal
  • Bush Passive: Buffed to mark enemies more frequently; fixed bug where it gave crit chance instead of crit damage
⚡ Performance
🐛 Bug Fixes
  • Dice description and upgrade text corrected
  • Energy Core volume reduced
  • Final stage teleporter now properly grants Rank XP
  • Anubis laser rendering fixed

Official Sources:

Version 1.0.4

📅 September 25, 2025 👑 Final Boss & Character Balancing

Highlights

  • Final Boss fight made more accessible
  • Character speed increases across the board
  • Athena and Dicehead rebalanced
  • Weapon and Tome slots unlock earlier
  • Major QoL improvements and bug fixes
View Full V1.0.4 Patch Notes →

Key Changes

👹 Final Boss Fight
  • Boss returns one weapon per phase (first phase only requires starter weapon)
  • Pylon zones enlarged and heal boss less
  • Orb damage reduced, freeze duration 3s → 1s
  • Orb spawn cooldown increased
  • Weapon range increased during fight
  • See our boss guides for strategy tips
⚖️ Character Balance
  • All Characters: 10% faster movement speed; improved acceleration; slower characters buffed more significantly
  • Weapon/Tome Slots: 3rd slots at levels 25/35 (was higher), 4th slots at 45/55
  • Athena: +2 Thorns per level; 150% attack speed when shields are down
  • Ogre: Increased jump height; Axe spawns with 2 projectiles
  • Dicehead: Passive nerfed for late game balance
  • Calcium: Passive damage scales better with speed
  • Bush: Spawns more marks; gains crit damage per level
🔧 Items & Weapons
  • Dice: Fixed bug where crit chance affected all weapons
  • Cactus: Projectiles can't pierce Aegis, can be evaded, shoots fewer projectiles
  • Clover: Slightly buffed
  • Shotgun: Range increased
  • Chunkers: Base damage and upgrades increased
🎮 QoL Features
  • Projectile targeting settings (auto-aim vs random targeting)
  • Chest prices visible in HUD
  • Silver pots added (give silver currency)
  • Minimap lock option
  • Video setting for increased zoom out
  • Option to disable numbered key selection in upgrade screen
  • New item: Quin's Mask