Independent player guide · October 28, 2026

MegabonkTogether vs BonkWithFriends

Inspect MegabonkTogether for room-code/random-queue play and its advertised six-player support; inspect BonkWithFriends for Steam-invite, drop-in/drop-out play. Neither is proven the more stable current build here. Choose one project, match the whole group’s profile and test the mechanics you need.[1][2]

By Megabonk.org · Source-based decisions; limits below.

Choose by the session you want

Your priorityProject to inspect firstWhy / remaining limit
Private room codes or a random queueMegabonkTogetherAdvertised up to six players and direct P2P with relay fallback; not a guarantee every mechanic syncs.
Steam friend invites and drop-in/drop-outBonkWithFriendsSteamworks-oriented session flow; author advertises P2P without port forwarding.
A proven stable full clear on your current patchNeither established by this guideRun the same small compatibility test with your actual group; do not choose by update date alone.
Steam Deck / ProtonInspect Together’s experimental documentation firstExperimental support is not a verified compatibility claim for your device or the other project.

These are feature-based recommendations from the two authors, not head-to-head benchmark results.[1][2]

Compare the advertised behavior

QuestionMegabonkTogether 5.1.0BonkWithFriends 0.5.3
How do friends connect?Private code or random queue; P2P with relay fallback.Steam invite / join from friends; drop-in/drop-out P2P.
Player countAuthor advertises up to six.This comparison does not establish a current maximum; check the live lobby rather than borrowing Together’s six.
What is synchronized?Author lists most weapons, projectiles, monsters, chests, shrines, portals and challenges, with explicit imperfect cases.Author lists world generation, interactables, weapons, XP/level-ups and enemy physics.
Death and communicationDeath-camera/revival features in author documentation.Spectator/revive and Enter-key in-game chat advertised.
Declared loaderBepInExPack IL2CPP 6.0.738.BepInExPack IL2CPP 6.0.755.
Other gameplay modsAuthor warns non-cosmetic combinations probably will not work reliably.No universal compatibility promise established here.

Dependencies are version-specific. Matching the multiplayer DLL while mixing different loader versions is not a matched profile.[1][2][3][4]

What the stability reports actually establish

Rudani asks which project is more stable and notes conflicting recommendations. OlXondof says Together was better when they tried both months earlier. Funnypilz prefers BonkWithFriends in their more recent attempt but reports serious problems in both and says neither reached the end screen.

These are two respondents in one historical thread, with no controlled matching patch, package, hardware or full-clear sample. They establish uncertainty and a real comparison need; they do not establish today’s winner. More recent publication or a larger download counter cannot resolve that conflict.[5]

Use one short test before choosing the group’s profile

  1. Close the game and preserve a dated copy of the whole save folder before experimenting.
  2. Create separate manager profiles for the two projects. Use one multiplayer project and its declared dependencies in each; avoid adding gameplay mods initially.
  3. Have every participant record the game build, package, loader, other enabled mods and platform. Compare those exact values.
  4. Test the intended join route, movement, enemies, XP, a reward, a death/revive and a portal. Stop if different players see different state.
  5. Repeat the same route with the other project only if a comparison is still useful. Keep the profiles and backups separate.
  6. Choose the route that meets your actual group’s needs and passed those checks. A short pass still does not establish a completed-run or long-session guarantee.

This is our comparison method, not a report that we ran it. The installation guide retains the full manager, hosting and recovery steps.

Open the author’s exact package

Use Thunderstore — DShad/MegabonkTogether ↗ or Thunderstore — BonkWithFriends/BonkWithFriends ↗. Check the package namespace, version and declared dependencies before using the manager install action. Do not combine both netcode projects in one profile.

We have not audited the binaries or certified an external download as safe. Preserve the source identity and backups; avoid presenting “newer” or “works for one commenter” as a security conclusion.

Sources and limits

  1. Thunderstore — DShad’s MegabonkTogether ↗ — Version 5.1.0; author features and limitations, checked October 28. A listing is not a current-patch compatibility test.
  2. Thunderstore — BonkWithFriends ↗ — Version 0.5.3; author feature claims, checked October 28. No multiplayer run or security audit performed here.
  3. Thunderstore — Together dependencies ↗ — Original live dependency page: BepInExPack IL2CPP 6.0.738, October 28.
  4. Thunderstore — BonkWithFriends dependencies ↗ — Original live dependency page: BepInExPack IL2CPP 6.0.755, October 28. Search snapshots can retain older package versions.
  5. Reddit r/MegabonkOfficial — Rudani’s comparison question ↗ — Read October 28. OlXondof and Funnypilz offer conflicting older experiences; neither establishes current 5.1.0-versus-0.5.3 stability.

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