
A practical spending order
- Open Achievements and inspect a reachable requirement; every class contributes to the account.
- Open Rewards and choose the benefit you need: draft control, collection help, race access or appearance.
- Read both the achievement gate and the point cost. Having points does not open an offer whose achievement is missing.
- Preview the plan, then confirm only the purchases you intend. Keep an export if you are experimenting with a limited reset.
For a player repeatedly losing useful drafts, compare reroll, skip and banish first: reroll changes the offered hand, skip passes it for gold, while banish removes a card from later offers that run. This is an editorial task order, not a mandatory purchase build.[1]
Companion purchase versus companion perks
The captured Rewards → Companions panel has a Companion Perks view with range, speed, instincts and a second companion. The basic follower fetches coins and experience wisps; it is not a combat pet and does not fetch every object. Instincts are one per companion, assigned in purchase order. Choose range if pickups remain out of reach; compare speed/rest improvements when repeated trips are the constraint. An appearance alone is not the follower purchase.[1]
Check what a reset keeps
The current panel says a perk reset returns spent perk points, keeps tabards and races and has a limited number remaining on the save. Our fresh profile displayed two resets; read your own remaining counter instead of treating that as unlimited. Talent respecs are a different, free class operation. Race purchases open a race to every class and are retained by reward resets. Choose a race by the problem it solves →[1]
Sources & verification
- Aethus · original v0.130.0 ↗ (external website, opens in a new tab) — English menus and public client text inspected 30 October 2026, build e7d9dd47, resource stamp 98f593b6313e. Single primary source; no full-run, multiplayer or hardware benchmark. Runtime placeholders are not inferred.