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Independent player guide

Find your partner’s Ultimate and its stages

Choose your partner below to read its Ultimate stages alongside the kit and evolution reference. The v0.8.62 client defines a signature entry for all 79 current League partners.[1]

Checked October 28, 2026 · Beta v0.8.62 · Source-based guide

Search the Ultimate reference

Applies to the original v0.8.62; our embedded Play edition is v0.8.27. Calculations are source-derived, not gameplay measurements.

79 partners

Bulbasaur · grass / special
  1. Furious Roots

    Six thorny roots burst from the ground in a star shape and root everything they cross.

  2. Frenzy Plant

    Eight roots and a ray of sunlight that heals you for 20% while the spores put nearby enemies to sleep.

  3. Giga Flower Whip

    Ten roots, the sun and a giant flower that opens around you in three waves of petals.

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Charmander · fire / special
  1. Rising Blaze

    A column of fire engulfs you and bursts into a ring that burns and leaves the ground ablaze.

  2. Blast Burn

    Three rings of fire and six magma fissures that spit flames.

  3. Giga Blaze

    Fourteen fireballs rain down on the enemies and it all ends in an enormous explosion with magma cracks.

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Squirtle · water / special
  1. Shell Whirlpool

    You spin inside your shell: a whirlpool drags in nearby enemies, hits them non-stop and ends in a wave.

  2. Tidal Wave

    A giant wave spreads out from you in a circle, drags everyone along and leaves rain.

  3. Hydro Cannon

    A wave and two water cannons that sweep 360° around you.

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Caterpie · bug / special
  1. Silk Net

    You throw eight silk nets around you: they trap and damage anyone who steps on them for 4 s.

  2. Fortress

    The cocoon hardens: 4 s of invulnerability, a 40% shield and repelling waves, with a burst at the end.

  3. Scale Storm

    A cloud of butterflies and colorful scales puts to sleep, paralyzes and poisons over a huge area and ends in a gale.

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Weedle · poison / physical
  1. Poison Sting

    Two rings of 24 stingers shoot out in every direction and poison.

  2. Toxic Shell

    The cocoon hardens with a 35% shield and a 6 m toxic cloud surrounds you for 4 s.

  3. Deadly Swarm

    Eight ghost Beedrill fly with you for 4 s and dive down with their stingers.

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Pidgey · flying / special
  1. Whirlwind

    A whirlwind advances 16 m toward your target, dragging along and hitting everything it finds.

  2. Tornado

    Two tornadoes in a fan and a gust of wind that pushes back nearby enemies.

  3. Hurricane

    Three tornadoes and a flock of Pidgeot diving down on the enemies.

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Rattata · normal / physical
  1. Frenzied Attack

    You jump from enemy to enemy biting 7 in a row, invulnerable while it lasts.

  2. Fierce Super Fang

    Twelve bites in a row; enemies left below 30% HP drop instantly (not bosses). It ends with a bite that cracks the ground.

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Spearow · flying / physical
  1. Drill Peck

    A 20 m wind drill pierces everything in a straight line and cracks the ground.

  2. Celestial Peck

    The drill and five Fearow swooping down from the sky.

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Ekans · poison / special
  1. Deadly Constriction

    A spiral of poison pulls everyone toward you and squeezes them: damage, poison and root.

  2. Poison Glare

    Arbok's eye paralyzes everyone within 20 m for 3 s; then three waves of mud and toxic geysers.

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Pikachu · electric / special
  1. Giga Thunder

    The sky charges up: for 2.4 s lightning rains non-stop on nearby enemies, and at the end three enormous thunderclaps.

  2. Wild Charge

    You zigzag through the enemies wrapped in electricity and unleash an even longer storm.

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Sandshrew · ground / physical
  1. Seismic Dig

    You sink underground (invisible) and emerge with a tremor that stuns, four fissures and rock spikes.

  2. Abyssal Fissure

    Eight 16 m fissures run across the ground raising rock spikes, and a sandstorm breaks out.

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Nidoran♀ · poison / physical
  1. Royal Spikes

    You sow 14 toxic spikes around you that burst on contact, and gain a 20% shield.

  2. Toxic Wall

    A ring of toxic geysers protects you for 4 s and you gain a 30% shield.

  3. Queen's Fury

    A Body Press that cracks the ground and stuns, Earth Power geysers under 12 enemies and a 40% shield.

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Nidoran♂ · ground / physical
  1. Poison Horn

    A 16 m charge with the poisoned horn pierces everything in front.

  2. Driller

    The charge ends in a drill that finishes off enemies below 25% HP (not bosses).

  3. King Earthquake

    Three stomps: each one a bigger earthquake and three poisonous fissures ahead; the last one, a Megahorn.

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Clefairy · fairy / special
  1. Moonlight

    An enormous moon appears above you: eight moonbeams fall on the enemies (charm) and you recover 20% HP.

  2. Lunar Dance

    The moon brings a rain of 16 stars and ends in an enormous lunar wave; you recover 30% of HP.

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Vulpix · fire / special
  1. Will-O-Wisps

    Nine will-o-wisps spin around you and each launches itself at an enemy: they burn and curse.

  2. Nine Tails

    Nine fire tails sweep the ground in a star shape, eighteen will-o-wisps hunt for enemies and a millennial grudge curses and confuses everything within 15 m.

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Jigglypuff · fairy / special
  1. Lullaby

    You sing a lullaby that puts everyone within 15 m to sleep for 2 s; then a final shout wakes the sleepers with a blow (+80% damage).

  2. Bouncy Balloon

    The lullaby puts everyone to sleep and you inflate like a balloon: three huge bounces crush the sleepers with ever-bigger waves.

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Zubat · poison / physical
  1. Vampire Swarm

    Seven Zubat emerge from the darkness and bite non-stop for 3.5 s: they poison and every bite heals you.

  2. Bloody Fang

    A cloud of Golbat confuses with Supersonic and bites for 4 s; at the end you recover 25% HP.

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Oddish · grass / special
  1. Night Pollen

    A 12 m pollen cloud surrounds you for 2.5 s: it poisons, paralyzes or puts to sleep everything that breathes, at random.

  2. Foul Stench

    A terrible 10 m stench accompanies you for 4 s: it poisons, confuses and pushes enemies away.

  3. Petal Blizzard

    A giant flower opens at your feet, pollen rains on fourteen enemies and heals you for 15%.

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Paras · grass / special
  1. Mushroom Forest

    Twelve mushrooms sprout around you and burst into spore clouds that put enemies to sleep and damage them.

  2. Parasitic Spore

    Mushrooms sprout under sixteen enemies: the infected fall asleep and for 4 s the fungus drains their life for you.

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Venonat · bug / special
  1. Radar Eyes

    Your compound eyes mark twelve enemies and you fire a Psybeam at each one: they get confused.

  2. Scale Dust

    Six Venomoth surround you and shed scales that confuse and poison; it ends in an 18 m silver wind.

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Diglett · ground / physical
  1. Surprise Moles

    Ten Diglett pop up one after another under the enemies and launch them into the air (stun).

  2. Triple Earthquake

    Three fissures advance toward your target, twenty Dugtrio pop up under the horde and the ground shakes three times.

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Meowth · normal / physical
  1. Coin Rain

    Twenty gold coins rain down on the enemies: they hit, stun for an instant and leave ₽ on the ground.

  2. Royal Jewel

    The jewel on your forehead glows: six jewel beams spin around you and coins rain on the enemies.

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Psyduck · psychic / special
  1. Explosive Headache

    You hold your head and three ever-bigger psychic waves burst, confusing.

  2. Mind Geyser

    The psychic waves and twelve water geysers that burst under the enemies, soak them and launch them into the air.

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Mankey · fighting / physical
  1. Tantrum

    You jump from enemy to enemy throwing eight furious punches that stun, invulnerable while it lasts.

  2. Rage Fist

    Twelve chained punches, a rain of rage fists and a final stomp that cracks the ground; the more damaged you are, the stronger it hits.

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Growlithe · fire / physical
  1. Loyal Charge

    Six charges at extreme speed from enemy to enemy, leaving the ground in flames.

  2. Legendary Speed

    Ten flaming charges, columns of sacred fire on twelve enemies and a final ring of fire.

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Poliwag · water / special
  1. Hypnotic Spiral

    A giant spiral spins beneath your feet: it puts everyone within 13 m to sleep and ends in a wave.

  2. Spiral Whirl

    The spiral turns into a whirlwind that drags in and hits for 2 s and puts the enemies it catches to sleep.

  3. Dynamic Tide

    The whirlwind, three enormous Dynamic Punches on the strongest enemies (they confuse) and a final wave.

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Abra · psychic / special
  1. Multi-Teleport

    You teleport five times next to the enemies and a psychic wave bursts each time.

  2. Twisted Spoon

    A giant spoon bends over you: everything within 15 m freezes for 1 s and is then slammed into the ground.

  3. Absolute Future Sight

    Two spoons, everything within 16 m freezes in place and sixteen Future Sight columns fall on the enemies.

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Machop · fighting / physical
  1. Thousand Strikes

    Three bursts of karate chops sweep the front in a fan and push everyone back.

  2. Colossal Seismic

    You jump very high and come down with all your weight: an enormous fissure stuns and launches everyone within 11 m.

  3. Four Arms

    Four arms strike in all four directions three times and it all ends in a Dynamic Punch that confuses.

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Bellsprout · grass / physical
  1. Ravenous Whip

    Ten vine whips burst out in a star shape and lash everything they touch: they damage and root.

  2. Acid Rain

    Whips and a rain of gastric acid on twelve enemies that leaves puddles: anyone who steps in them takes +25% damage.

  3. Flytrap

    A giant mouth appears in front, swallows every nearby enemy in one gulp and leaves a puddle of acid.

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Tentacool · poison / special
  1. Abyssal Tentacles

    Ten tentacles burst from the ground beneath the enemies, lash them, poison them and trap them.

  2. Poison Tide

    Sixteen tentacles, a poisonous tide that spreads out from you in a circle, and it starts to rain.

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Geodude · rock / physical
  1. Rock Roll

    You curl up and roll 18 m toward your target, crushing and stunning everything you cross.

  2. Avalanche

    The roll, an avalanche of fourteen rocks on the enemies and six rocks rolling in all directions.

  3. Golem Blast

    The roll and the avalanche end in an enormous explosion (without losing your Pokémon) that cracks the ground in a star shape.

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Ponyta · fire / physical
  1. Fiery Gallop

    You gallop in a circle leaving a 9 m ring of fire that burns and, when it closes, scorches everything inside.

  2. Sacred Stampede

    The gallop, three fan-shaped fire trails and columns of sacred fire on the enemies.

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Slowpoke · psychic / special
  1. Colossal Yawn

    A huge yawn puts everything within 14 m to sleep; shortly after, a psychic rain falls on ten sleepers (sleepers take ×1.8).

  2. Shellder's Bite

    Your yawn and the Shellder on your tail bite eight enemies; it ends in a psychic geyser that confuses within 13 m.

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Magnemite · electric / special
  1. Magnetic Field

    A field of orbiting magnets pulls everyone within 12 m toward you and bursts in a discharge that paralyzes.

  2. Triple Magnet

    Several Magnemite accompany you and unleash lightning on the enemies while the magnetic field drags them in.

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Farfetch’d · normal / physical
  1. Leek Slash

    Three rings of spinning leeks burst out of you in all directions. With Maturity, leeks also rain from the sky and at the end a giant leek falls and cracks the ground.

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Doduo · normal / physical
  1. Pecking Rush

    You dash from enemy to enemy delivering nine double pecks, invulnerable while it lasts.

  2. Triple Charge

    Three parallel 20 m charges devastate the front, then twelve triple pecks from enemy to enemy.

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Seel · ice / special
  1. Ice Rink

    The ground is covered with ice within 13 m: enemies skate outward, gradually freeze and shards burst at the end.

  2. Aurora Beam

    Aurora beams fall on twelve enemies and freeze them, a frozen wave sweeps 15 m and it starts to hail.

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Grimer · poison / special
  1. Sludge Tide

    A wave of mud spreads out from you in a circle up to 14 m, poisons everyone and leaves toxic puddles.

  2. Gulp

    You melt into a giant 9 m puddle that pulls in, poisons and traps for 2 s, and bursts into mud geysers.

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Shellder · ice / physical
  1. Pearl Shell

    You shut yourself in your shell (30% shield) and when you open it you fire two rings of 20 pearls that freeze.

  2. Icicle Rain

    The shell, eighteen icicles falling from the sky on the enemies and a ring of ice spikes around you.

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Gastly · ghost / special
  1. Cursed Cloud

    A 12 m cloud of poison gas engulfs you for 2.5 s: it curses (+25% damage taken) and poisons everything that breathes.

  2. Shadowy Hands

    Fourteen shadow hands burst from the ground beneath the enemies, grab them (root) and curse them.

  3. Gengar's Shadow

    Six Gengar emerge from your shadow and leap at the enemies while Shadow Balls rain down; cursed enemies take double.

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Onix · rock / physical
  1. Rock Snake

    Onix rises from the ground in a circle around you, raising rocks and fissures that stun. With Maturity it goes around twice and rocks fall from the sky.

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Drowzee · psychic / special
  1. Hypnotic Pendulum

    A giant pendulum swings over you: everything within 14 m falls asleep and then three psychic waves hit the sleepers (+80%).

  2. Dream Eater

    The pendulum puts everyone within 16 m to sleep and you eat their dreams: each sleeper takes a huge hit and heals you (up to 30%).

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Krabby · water / physical
  1. Scissor Cut

    Two giant pincers cut the ground in an X toward your target: 14 m fissures that stun, and a wave at the end.

  2. Abyssal Guillotine

    The X-shaped fissures and a giant pincer fall on the three strongest enemies (stun) amid water geysers.

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Voltorb · electric / special
  1. Electric Roll

    You roll from enemy to enemy eight times and every impact bursts into sparks that paralyze.

  2. Big Explosion

    You charge up with electricity and explode without fainting: a 15 m explosion with eight electric fissures; with Maturity, Voltorb dive down and burst.

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Exeggcute · grass / special
  1. Egg Rain

    Fourteen eggs rain down on the enemies: when they break they release a psychic wave that confuses.

  2. Giant Palm

    A giant palm tree grows above you, heals you for 15% and drops twelve giant eggs that stun; the leaves cut nearby enemies.

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Cubone · ground / physical
  1. Double Bonemerang

    Eight bones spiral out up to 12 m and return to you, hitting on the way out and on the way back.

  2. Ancestral Club

    You smash the ground with a giant bone club: six fissures with ghost flames and a rain of dark bones that curse.

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Hitmonlee · fighting / physical
  1. Thunderous Kick

    You jump from enemy to enemy with six kicks and finish with a High Jump Kick from the sky that cracks the ground. With Maturity, more kicks and a bigger crater.

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Hitmonchan · fighting / physical
  1. Elemental Combo

    Punches of fire, ice and lightning fall in turns on nine enemies (burning, freezing and paralyzing) and it ends with a giant Focus Punch from the sky. With Maturity, more hits.

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Lickitung · normal / physical
  1. Total Lick

    Your tongue sweeps 360° around you (12 m): it pulls in and paralyzes everything it touches. With Maturity it sweeps twice and ends with a Heavy Slam that stuns.

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Koffing · poison / special
  1. Explosive Cloud

    A 9 m toxic cloud grows around you for 1.6 s, poisoning everyone, and then bursts in an enormous explosion.

  2. Big Blast

    Two clouds (yours and another in front), a gigantic detonation and eight chain explosions on the enemies.

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Rhyhorn · ground / physical
  1. Rhino Charge

    You charge 18 m toward your target, trampling everything: it launches enemies into the air, stuns and leaves a trench of rocks.

  2. Rock Drill

    The charge ends in a drill horn that pierces the ground and unleashes a rain of twelve rocks on the enemies.

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Chansey · normal / special
  1. Miracle Egg

    Giant eggs fall on the enemies (6, 8 or 10 with Maturity): they burst, charm, and each one heals you for 4%. At the end, a wave of affection heals you for another 15%.

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Tangela · grass / physical
  1. Vine Tangle

    Your vines trap everyone within 13 m (more with Maturity), pull them toward you and squeeze them for 1.5 s; then the tangle bursts into leaves.

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Kangaskhan · normal / physical
  1. Family Punch

    Mother and baby jump from enemy to enemy: a big punch and a small one on each (8, 10 or 12). It ends with a Mega Punch that cracks the ground.

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Horsea · water / special
  1. Ink Cloud

    You spit a 12 m cloud of ink that blinds everyone (charm) and fire twelve ink balls in all directions.

  2. Dragon Whirlwind

    The ink, two whirlpools advancing toward your target and a dragon water jet falling from the sky on the strongest enemy.

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Goldeen · water / physical
  1. Fish Cascade

    Six Goldeen leap out of the water and pounce on the enemies for 3 s while waterfalls crash on eight of them.

  2. Aqua Megahorn

    Three horn charges in three directions, followed by six Seaking diving down and waterfalls on ten enemies.

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Staryu · water / special
  1. Bouncing Star

    You launch yourself spinning like a star that bounces from enemy to enemy ten times, faster each time.

  2. Core Beam

    The star bounces fourteen times and your core fires a beam of light that sweeps 360° around you.

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Mr. Mime · psychic / special
  1. Invisible Box

    You raise invisible walls in a circle: they trap everyone inside, immobilize them and burst into crystals that confuse. With Maturity the box is bigger and ends in a mist explosion that charms.

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Scyther · bug / physical
  1. Swords Dance

    You cut through the horde in one slash after another (8, 11 or 14), leaving cuts in the air; half a second later all the cuts burst at once.

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Jynx · ice / special
  1. Icy Waltz

    You dance an icy waltz: you blow kisses at twelve enemies that charm and freeze them, and a circling blizzard leaves them frozen. With Maturity, more kisses and ice crystals sprouting from the ground.

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Electabuzz · electric / physical
  1. Chained Thunder Punch

    You jump from enemy to enemy throwing six thunder punches that paralyze, and finish with an enormous bolt on yourself. With Maturity, more punches and a final electric storm.

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Magmar · fire / special
  1. Volcano

    A volcano erupts beneath your feet: star-shaped magma fissures and a rain of fireballs on the enemies. With Maturity, more fissures and balls and a final eruption that wipes out everything.

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Pinsir · bug / physical
  1. Clamp

    Your pincers grab the three strongest enemies, lift them and slam them into the ground with a fissure that stuns. With Maturity you grab more and finish with an X-shaped guillotine.

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Tauros · normal / physical
  1. Stampede

    A herd of five ghost Tauros gallops across the field toward your target: they trample, stun and launch everything they catch into the air. With Maturity the herd is bigger and comes back in a second crossing charge.

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Magikarp · water / physical
  1. Epic Splash

    You jump three times with all your might: each landing raises an enormous wave, and at the end Magikarp rain from the sky.

  2. Gyarados's Fury

    Gyarados roars and charms everyone, two waterspouts advance toward your target and a Hyper Beam sweeps the front. With Maturity it starts to rain and a wave finishes it off.

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Lapras · ice / special
  1. Glacial Song

    You sing a lulling melody: the ground is covered with freezing ice and a huge wave full of icebergs sweeps everything around you. With Maturity the wave is bigger and ice columns sprout.

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Ditto · normal / special
  1. Total Copy

    You transform and copy the Ultimate of a random League member, with your own strength.

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Eevee · normal / special
  1. Adaptive Charge

    A rain of Quick Attack stars falls on twelve enemies and ends in a charge that cracks the ground.

  2. Elemental Evolution

    It depends on your evolution. Vaporeon: a tidal wave and Acid Armor (you heal 25%). Jolteon: electric pin missiles and a storm. Flareon: a fire star and blazes.

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Porygon · normal / special
  1. System Failure

    The world glitches: scan lines sweep 14 m, everything freezes for an instant and ten data cubes fall, bursting and cursing. With Maturity, more cubes and a data beam that sweeps 360°.

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Omanyte · rock / special
  1. Abyssal Shell

    A spiral of fossil shells and rocks bursts out around you, traps whatever it touches and ends in a geyser.

  2. Spike Storm

    The spiral, Omastar's tentacles drag in the horde and sixteen shell spikes rain from the sky.

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Kabuto · rock / physical
  1. Spinning Shell

    You spin inside your shell for 1.6 s surrounded by four blades that strike non-stop, and finish with a splash.

  2. Fossil Slash

    You jump from enemy to enemy with six slashes and two X-shaped fissures cut the ground around you.

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Aerodactyl · rock / physical
  1. Prehistoric Dive

    You soar high and dive down with a wave of ancient rocks; with Maturity, three dives and a flock of Aerodactyl.

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Snorlax · normal / physical
  1. Giga Slam

    You yawn (putting nearby enemies to sleep), jump and come down with all your weight: an earthquake that cracks the ground. With Maturity, two slams, fissures and Rest (you heal 30%).

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Articuno · ice / special
  1. Eternal Blizzard

    A 3 s blizzard covers the map: icicles fall on the enemies, everything within 18 m gradually freezes and finally freezes solid; it starts to hail. With Maturity, three Articuno sweep the field.

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Zapdos · electric / special
  1. Legendary Storm

    Zapdos unleashes a 3 s storm: lightning strikes non-stop and five enormous thunderclaps hit the strongest. With Maturity, three Zapdos dive down and it rains.

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Moltres · fire / special
  1. Reborn Phoenix

    Moltres spreads its wings: sixteen fireballs rain down, the earth cracks into magma and you are reborn with 30% HP. With Maturity, three Moltres dive down.

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Dratini · dragon / special
  1. Dragon Cyclone

    A cyclone of draconic flame advances 16 m toward your target, dragging along and hitting.

  2. Dragon Ring

    Dragonair's orbs: three dragon rings burst out of you, the weather changes to rain and two cyclones sweep the front.

  3. Final Draco Meteor

    Dragonite calls down the comets: twelve Draco Meteors fall from the sky, three Dragonite swoop down and a hurricane finishes it off.

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Mewtwo · psychic / special
  1. Psystrike

    Everything within 22 m stops for 1.2 s, marked by your mind; then psychic columns crush sixteen enemies and a mental wave bursts. With Maturity, Psystrike orbs chase the strongest and a barrier protects you.

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Mew · psychic / special
  1. Ancestral Gene

    A psychic bubble protects you (30% shield) and Mew copies the Ultimate of another random League member; with Maturity, two and then three in a row.

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Choose a partner, read its form stages, then match the effect to the run
Editorial reference diagram based on the checked client; not a gameplay screenshot.

Before you rely on an Ultimate

The default desktop action is R; Y toggles automatic casting. Check Settings if you remapped the controls, and wait for the ready indicator. Auto casting also checks for a nearby enemy, rather than promising an immediate cast anywhere.

While no Ultimate is active, the checked client replenishes charge over time. Kills and received damage also add charge; ability, item and Lab effects can change its rate. Deliberately taking damage is not a safe charging strategy. The client does not simply charge the meter from every point of outgoing damage.

Names and effects are ordered as the client lists them. Multi-stage entries change with form progression; they are not three independent moves occupying your move slots. A single named entry is not evidence that its strength is identical at every player level.

[1]

Match the effect to the problem

Read effects for the situation you need: an area clear, control, movement or recovery. Do not infer sustained DPS from a dramatic description. Return to the partner’s passive and move templates before changing the rest of the build.

Ultimate charging, enemy overlap and player level are not simulated by our planner. Record what actually happens in your run before treating a practice draft as a recommendation.

[2]

Sources & verification

  1. pokebonk.com — original v0.8.62 client ↗ (external website, opens in a new tab) — Checked October 28, 2026. SINGLE_SOURCE: source inspection and derived calculations, not gameplay, measured DPS or a completed run.
  2. pokebonk.com — original v0.8.62 configuration ↗ (external website, opens in a new tab) — Season 2 rules, regions and medal schedules; checked October 28. The game host and future versions may differ.
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