
What carries between runs
A player asked whether loot was permanent and whether it changed appearance. Mongma Studio confirmed retained equipment and the permanent upgrade systems in its October 26 reply. The launch announcement also describes equipment and persistent progression. Developer explanation of retained loot ↗ (opens in a new tab) · November 9 launch announcement ↗ (opens in a new tab)
After a run, inspect the equipment you kept and the upgrade panels in town before judging your next attempt by its starting attacks alone. Equipment, character growth and the choices made during combat each affect a different part of preparation.
Turn a completed run into your next attempt
- Open your Bag and review retained equipment. Compare the stats relevant to the attacks you actually use.
- Inspect the Forge upgrade preview and its displayed cost before spending materials.
- Review the Skill Trees and Soul Engraving panels for available permanent upgrades. Follow the requirements displayed by your installed version.
- Return to stage selection and choose whether your next goal is a clear, equipment drops or a Hard Mode unlock.
This sequence combines the confirmed persistence rules with the visible town interfaces. It is an editorial preparation checklist. We have not measured an optimal upgrade order or resource-farming rate.
Gear appearance and the Supporter Pack
The October developer reply says equipment leaves character appearance unchanged and, at that time, there was no cosmetic customization system. The November 9 launch announcement subsequently introduced the Supporter Pack with two skins for each of three characters. It describes those skins as cosmetic with no effect on stats or gameplay progression. Launch announcement and Supporter Pack explanation ↗ (opens in a new tab)
If you want stronger equipment, spend your attention on gear and the upgrade panels. If you want a different character look, inspect the current skin offering separately. The launch skins do not establish that equipped armor now changes the character model.