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Find the next zone for the class you selected

The original v0.130.0 picker lists twelve zones. Defeat the preceding zone’s final boss to open the next for that class. Another class’s progress does not automatically open your selected hero’s route.[1]

Megabonk.org editors · Reviewed 30 October 2026 · Original v0.130.0 / e7d9dd47 · Menu and client-text research, not a completed-run test

Locked-zone labels name the preceding boss and zone. This is menu inspection, not a route clear.
Original-game menu capture · Aethus; Warcraft artwork © Blizzard Entertainment. Captured 30 October 2026, English original v0.130.0 / e7d9dd47. Menu inspection only; no full-run or device-performance test. Locked-zone labels name the preceding boss and zone. This is menu inspection, not a route clear. [1] Open full image ↗

Original-game progression route

#ZoneFinal boss
1Elwynn ForestEdwin VanCleef
2DuskwoodMorbent Fel
3Warsong GulchLord Kazzak
4Un’Goro CraterKing Mosh
5Arathi BasinLord Aliden Perenolde
6FeralasKing Gordok
7Gurubashi ArenaHakkar the Soulflayer
8Scarlet MonasteryHigh Inquisitor Whitemane
9Alterac ValleyAzuregos
10Blackrock MountainNefarian
11Gates of Ahn’QirajC’Thun
12NaxxramasKel’Thuzad

The locked-zone requirements and order were inspected in the current picker; Kel’Thuzad is also named in current Naxxramas achievement text. We did not clear this route. The separate community reconstruction’s sixteen battlegrounds are not interchangeable with these twelve original zones.[1]

Use the displayed clock, starting with Elwynn

The current Elwynn panel and Drop Tables show Hogger at 3:00, Mother Fang at 6:00, Rhahk’Zor at 9:00, Mr. Smite at 12:00 and final boss Edwin VanCleef at 16:00. Arrival time is not a guaranteed kill or finish time. We have not independently captured every later-zone timer, so this page does not turn community 16/18/20-minute summaries into universal schedules.[1]

When progress looks stuck

  1. Recheck the class on the picker and its Zones open count.
  2. Read the locked zone’s named predecessor and boss. Surviving part of the previous zone is not the same as defeating its final boss.
  3. If the next step feels too hard, inspect class talent points, worn gear and the current build trigger before raising difficulty.
  4. For loot, choose the relevant Drop Tables row instead of assuming the newest unlocked zone drops every missing piece.
  5. In co-op, check that the selected class qualifies for the host’s zone; a code does not transfer another class’s progression.

Separate a zone unlock, a Heroic unlock and a gear-star permission in your notes. Read the difficulty scopes →[1]

Sources & verification

  1. Aethus · original v0.130.0 ↗ (external website, opens in a new tab) — English menus and public client text inspected 30 October 2026, build e7d9dd47, resource stamp 98f593b6313e. Single primary source; no full-run, multiplayer or hardware benchmark. Runtime placeholders are not inferred.
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