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Independent player guide

PokeBonk picks by the role you need

For a new solo learning run, our role picks are Bulbasaur for sustain, Squirtle for defensive bonuses and Charmander for a focused Fire plan. Later partners solve different problems. The table compares kits and trade-offs; it does not invent S–D strength scores or win rates from base stats.[1][2]

Checked October 26, 2026 · Beta v0.8.55 · Source-based guide

PokeBonk promotional forest with a waterfall and stone altar
Official promotional artwork © Charcher / respective rights holders. Not a gameplay screenshot.

Check your version first

Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there. Mechanics are SINGLE_SOURCE; no full-run, reward-claim or multiplayer completion test is claimed.

[1][2]

What this tier-list comparison measures

Editorial method: match a documented passive and kit to a concrete goal, then account for unlock cost and activation conditions. We recommend a role fit, not a universal best Pokémon. No controlled same-version benchmark, DPS simulation or population-wide win-rate sample was collected.

Do not treat the species dataset’s main-series base stats as a proven in-run damage score. A player’s permanent upgrades, move offers, difficulty and survival change the result. The 79-row reference below exposes its raw comparison fields and omits hidden numerical weights.

Eight role recommendations with a trade-off

NeedInspectWhy we suggest itTrade-off
Recovery openingBulbasaurGrass-hit healing, regen and healing bonuses support a forgiving sustain plan.The per-hit healing is rate-limited; it is not immunity to contact.
Defensive openingSquirtleArmor and shield are available without deliberately entering low HP.The damage boost is conditional; do not force it by taking hits.
Focused Fire planCharmanderA coherent Fire kit makes type-specific offers easier to evaluate.The low-HP damage condition adds risk; no faster-clear claim is made.
Ultimate/recovery alternativeClefairyIts listed regen and Ultimate-related recovery offer another sustain direction.Recovery depends partly on Ultimate timing, not only passive HP.
Contact mitigation alternativeGastlyListed damage reduction and evasion provide a different defensive mechanism.Mitigation is not the same as restoring HP after damage.
High-HP/healing alternativeChanseyIts kit emphasizes HP and healing, including a timed pickup mechanic.Unlock prerequisites and reaching the pickup still matter.
Later flexible pickMewtwoMultiple general bonuses and a periodic shield support flexible plans.Substantial League/capture/map gates make this a later option, not a first-start recommendation.
Later broad-move pickMewBroad stat bonuses and access to moves of any type expand planning.Requires the other 78 League members; offer flexibility does not prove the highest clear rate.

snom-lol’s best/worst discussion gives Clefairy as a personal preference (displayed two days old, sampled October 26). It establishes a real comparison question, not consensus or a measured tier.[3]

Compare all 79 kits by your actual goal

79 rows

Search any word in the table. All rows remain available without JavaScript.

PartnerListed roleTypesFour-move kitStatic passive field
BulbasaurHealergrass / poisonVine Whip [grass], Razor Leaf [grass], Sleep Powder [grass], Solar Beam [grass]regen +1.5 (additive stat units); healing ×1.25
CharmanderFiery AssaultfireEmber [fire], Fire Spin [fire], Flamethrower [fire], Fire Blast [fire]No static modifier in this field; conditional mechanic is separate.
SquirtleDefenderwaterWater Gun [water], Bubble [water], Rapid Spin [normal], Hydro Pump [water]armor +15 (additive stat units); shield Max +20 (additive stat units)
CaterpieMetamorphosisbugString Shot [bug], Bug Bite [bug], Gust [flying], Bug Buzz [bug]xp Gain ×1.15; shield Max +20 (additive stat units)
WeedleStingerbug / poisonPoison Sting [poison], Twineedle [bug], Toxic Spikes [poison], Poison Jab [poison]attack Speed ×1.1
PidgeyExplorernormal / flyingQuick Attack [normal], Feather Dance [flying], Wing Attack [flying], Hurricane [flying]move Speed ×1.12; proj Speed ×1.2; extra Jumps +1 (additive stat units)
RattataRodentnormalHyper Fang [normal], Pursuit [dark], Double Edge [normal], Super Fang [normal]physical ×1.25; attack Speed ×1.1; max Hp ×0.92
SpearowPecknormal / flyingPeck [flying], Fury Attack [normal], Drill Run [ground], Drill Peck [flying]crit Chance +0.08 (additive stat units); crit Damage +0.5 (additive stat units)
EkansSnakepoisonWrap [normal], Acid [poison], Sludge Bomb [poison], Gunk Shot [poison]regen +1 (additive stat units)
PikachuSprinterelectricThunder Shock [electric], Electro Ball [electric], Thunderbolt [electric], Thunder [electric]No static modifier in this field; conditional mechanic is separate.
SandshrewDiggergroundFury Swipes [normal], Rollout [rock], Crush Claw [normal], Bulldoze [ground]armor +10 (additive stat units); crit Chance +0.06 (additive stat units)
Nidoran♀QueenpoisonToxic [poison], Double Kick [fighting], Body Press [fighting], Sludge Wave [poison]max Hp ×1.15; armor +10 (additive stat units)
Nidoran♂KingpoisonHorn Attack [normal], Thrash [normal], Horn Drill [normal], Earth Power [ground]damage ×1.1; elite Damage ×1.25
ClefairyLunarfairyDraining Kiss [fairy], Stored Power [psychic], Gravity [psychic], Moonblast [fairy]luck +20 (additive stat units); regen +1 (additive stat units)
VulpixFire SorceressfireWill O Wisp [fire], Flame Burst [fire], Extrasensory [psychic], Heat Wave [fire]status Damage ×1.15
JigglypuffSingernormal / fairyPound [normal], Sing [normal], Round [normal], Hyper Voice [normal]evasion +0.05 (additive stat units)
ZubatVampirepoison / flyingLeech Life [bug], Wing Attack [flying], Poison Fang [poison], Air Cutter [flying]lifesteal +0.08 (additive stat units); healing ×1.2
OddishNight bloomgrass / poisonMega Drain [grass], Poison Powder [poison], Petal Blizzard [grass], Petal Dance [grass]move Speed ×1.1; regen +1 (additive stat units)
ParasMushroombug / grassSlash [normal], Stun Spore [grass], Spore [grass], Energy Ball [grass]status Chance ×1.2
VenonatRadarbug / poisonSupersonic [normal], U Turn [bug], Silver Wind [bug], Signal Beam [bug]crit Chance +0.08 (additive stat units); status Chance ×1.15
DiglettMolegroundScratch [normal], Mud Shot [ground], Tri Attack [normal], Fissure [ground]armor +10 (additive stat units)
MeowthAlley catnormalPay Day [normal], Fake Out [normal], Assurance [dark], Play Rough [fairy]gold ×1.4; pickup Range +2 (additive stat units)
PsyduckHeadachewaterSoak [water], Zen Headbutt [psychic], Aqua Tail [water], Psyshock [psychic]max Hp ×1.1
MankeyFuryfightingSeismic Toss [fighting], Rage Fist [ghost], Stomping Tantrum [ground], Final Gambit [fighting]armor +8 (additive stat units)
GrowlitheGuardianfireFire Fang [fire], Flame Wheel [fire], Extreme Speed [normal], Flare Blitz [fire]move Speed ×1.1
PoliwagSwimmerwaterBubble Beam [water], Hypnosis [psychic], Circle Throw [fighting], Submission [fighting]max Hp ×1.1; proj Speed ×1.2
AbraMysticpsychicConfusion [psychic], Psybeam [psychic], Psychic [psychic], Future Sight [psychic]special ×1.1
MachopFighterfightingKarate Chop [fighting], Low Kick [fighting], Cross Chop [fighting], Dynamic Punch [fighting]physical ×1.25
BellsproutCarnivorousgrass / poisonSlam [normal], Gastro Acid [poison], Knock Off [dark], Power Whip [grass]max Hp ×1.1
TentacoolJellyfishwater / poisonBrine [water], Acid Spray [poison], Venoshock [poison], Whirlpool [water]armor +10 (additive stat units)
GeodudeRampartrock / groundRock Throw [rock], Rollout [rock], Magnitude [ground], Rock Slide [rock]armor +10 (additive stat units)
PonytaSteedfireFlame Charge [fire], Bounce [flying], Inferno [fire], Sacred Fire [fire]move Speed ×1.15
SlowpokeObliviouswater / psychicYawn [normal], Scald [water], Psychic Noise [psychic], Expanding Force [psychic]max Hp ×1.25; regen +1.5 (additive stat units); move Speed ×0.9
MagnemiteMagnetelectric / steelThunder Wave [electric], Gyro Ball [steel], Magnet Bomb [steel], Flash Cannon [steel]pickup Range +4 (additive stat units)
Farfetch’dLeeknormal / flyingCut [normal], False Swipe [normal], Brave Bird [flying], Meteor Assault [fighting]crit Chance +0.1 (additive stat units)
DoduoRunnernormal / flyingPluck [flying], Double Hit [normal], Uproar [normal], Acrobatics [flying]move Speed ×1.1
SeelSealwaterIcy Wind [ice], Dive [water], Aurora Beam [ice], Sheer Cold [ice]max Hp ×1.15; armor +10 (additive stat units)
GrimerSludgepoisonPoison Gas [poison], Sludge [poison], Shadow Sneak [ghost], Belch [poison]No static modifier in this field; conditional mechanic is separate.
ShellderShellwaterClamp [water], Icicle Spear [ice], Ice Spinner [ice], Icicle Crash [ice]armor +20 (additive stat units); projectiles +1 (additive stat units)
GastlySpecterghost / poisonLick [ghost], Night Shade [ghost], Shadow Ball [ghost], Hex [ghost]evasion +0.1 (additive stat units)
OnixColossusrock / groundRock Tomb [rock], Stealth Rock [rock], Iron Tail [steel], Head Smash [rock]armor +25 (additive stat units); max Hp ×1.15; move Speed ×0.92
DrowzeeHypnotistpsychicPsywave [psychic], Nightmare [ghost], Dream Eater [psychic], Focus Blast [fighting]status Chance ×1.1
KrabbyPincerswaterVice Grip [normal], Liquidation [water], Crabhammer [water], Guillotine [normal]armor +6 (additive stat units)
VoltorbBombelectricSpark [electric], Electroweb [electric], Rising Voltage [electric], Discharge [electric]move Speed ×1.15
ExeggcuteEggsgrass / psychicBarrage [normal], Leech Seed [grass], Seed Bomb [grass], Wood Hammer [grass]healing ×1.2
CuboneBone WarriorgroundBone Club [ground], Bonemerang [ground], Bone Rush [ground], Shadow Bone [ghost]armor +10 (additive stat units)
HitmonleeKickerfightingRolling Kick [fighting], Blaze Kick [fire], Jump Kick [fighting], High Jump Kick [fighting]area ×1.2; extra Jumps +1 (additive stat units)
HitmonchanBoxerfightingComet Punch [normal], Ice Punch [ice], Drain Punch [fighting], Focus Punch [fighting]physical ×1.05
LickitungBig LicknormalWring Out [normal], Snore [normal], Strength [normal], Heavy Slam [steel]pickup Range +4 (additive stat units); max Hp ×1.2
KoffingSmokepoisonSmog [poison], Clear Smog [poison], Self Destruct [normal], Explosion [normal]No static modifier in this field; conditional mechanic is separate.
RhyhornRhinoground / rockSmack Down [rock], Rock Blast [rock], High Horsepower [ground], Rock Wrecker [rock]armor +15 (additive stat units)
ChanseyNursenormalSweet Kiss [fairy], Echoed Voice [normal], Egg Bomb [normal], Boomburst [normal]max Hp ×1.4; healing ×1.4
TangelaVinesgrassBind [normal], Giga Drain [grass], Grass Knot [grass], Solar Blade [grass]regen +2 (additive stat units)
KangaskhanMothernormalDizzy Punch [normal], Mega Kick [normal], Reversal [fighting], Mega Punch [normal]No static modifier in this field; conditional mechanic is separate.
HorseaInkwaterSnipe Shot [water], Octazooka [water], Scale Shot [dragon], Hydro Cannon [water]crit Chance +0.1 (additive stat units); crit Damage +0.25 (additive stat units)
GoldeenSwordfishwaterAqua Cutter [water], Smart Strike [steel], Horn Leech [grass], Fishious Rend [water]evasion +0.1 (additive stat units)
StaryuStarwaterWater Shuriken [water], Confuse Ray [ghost], Mirror Shot [steel], Photon Geyser [psychic]proj Speed ×1.2
Mr. MimeMimepsychic / fairyBarrier [psychic], Light Screen [psychic], Trick Room [psychic], Misty Explosion [fairy]No static modifier in this field; conditional mechanic is separate.
ScytherBladesbug / flyingFury Cutter [bug], Aerial Ace [flying], Air Slash [flying], X Scissor [bug]attack Speed ×1.15; damage ×1.1
JynxSorceressice / psychicLovely Kiss [normal], Frost Breath [ice], Heart Stamp [psychic], Perish Song [normal]No static modifier in this field; conditional mechanic is separate.
ElectabuzzElectricelectricThunder Punch [electric], Wild Charge [electric], Thunder Cage [electric], Bolt Strike [electric]No static modifier in this field; conditional mechanic is separate.
MagmarFirefireFire Punch [fire], Mystical Fire [fire], Lava Plume [fire], Eruption [fire]status Damage ×1.1
PinsirPincersbugStorm Throw [fighting], Lunge [bug], Vital Throw [fighting], Superpower [fighting]damage ×1.15
TaurosStampedenormalPayback [dark], Rock Climb [normal], Raging Bull [normal], Headlong Rush [ground]move Speed ×1.15
MagikarpPromisewaterTackle [normal], Flail [normal], Waterfall [water], Hyper Beam [normal]xp Gain ×1.6
LaprasNavigatorwater / iceWater Pulse [water], Ice Beam [ice], Surf [water], Blizzard [ice]regen +0.5 (additive stat units)
DittoMimicnormalTransform [normal], Mimic [normal], Copycat [normal], Sketch [normal]damage ×1.1; max Hp ×1.1; move Speed ×1.1
EeveeAdaptabilitynormalSwift [normal], Quick Attack [normal], Bite [dark], Last Resort [normal]No static modifier in this field; conditional mechanic is separate.
PorygonVirtualnormalLock On [normal], Parabolic Charge [electric], Fusion Bolt [electric], Techno Blast [normal]special ×1.12; proj Speed ×1.12
OmanyteSpiral fossilrock / waterConstrict [normal], Spike Cannon [normal], Water Spout [water], Meteor Beam [rock]armor +20 (additive stat units)
KabutoSlashing fossilrock / waterAqua Jet [water], Sacred Sword [fighting], Stone Axe [rock], Razor Shell [water]armor +15 (additive stat units)
AerodactylFlying fossilrock / flyingThunder Fang [electric], Dual Wingbeat [flying], Iron Head [steel], Dragon Ascent [flying]move Speed ×1.15; extra Jumps +1 (additive stat units)
SnorlaxGluttonnormalTackle [normal], Body Slam [normal], Stomp [normal], Giga Impact [normal]healing ×1.3
ArticunoIce birdice / flyingFreeze Dry [ice], Mist [ice], Bleakwind Storm [flying], Glaciate [ice]damage ×1.1; max Hp ×1.1; move Speed ×1.1
ZapdosElectric birdelectric / flyingBolt Beak [electric], Wildbolt Storm [electric], Thunderclap [electric], Electro Shot [electric]damage ×1.1; max Hp ×1.1; move Speed ×1.1
MoltresBlazing birdfire / flyingIncinerate [fire], Fly [flying], Searing Shot [fire], Overheat [fire]damage ×1.1; max Hp ×1.1; move Speed ×1.1
DratiniDragondragonTwister [dragon], Dragon Rage [dragon], Dragon Pulse [dragon], Draco Meteor [dragon]No static modifier in this field; conditional mechanic is separate.
MewtwoGeneticpsychicPsycho Cut [psychic], Psystrike [psychic], Prismatic Laser [psychic], Psycho Boost [psychic]damage ×1.15; area ×1.15; move Speed ×1.15
MewLegendarypsychicPsychic [psychic], Aura Sphere [fighting], Ancient Power [rock], Moonblast [fairy]damage ×1.1; move Speed ×1.1; area ×1.1; max Hp ×1.1

The static field omits conditional effects such as low-HP bonuses, on-hit healing and timed shields. A blank static field does not mean the passive has no effect. Read the in-game passive before making the final choice.

Make your own comparison useful

Keep map, difficulty, version and permanent upgrades fixed. Record the moves actually offered, when the run ended and why. Compare a role hypothesis—for example, whether sustain reduces your common chip-damage losses—before declaring a global strongest pick. This guide has not performed those runs.

Sources & verification

  1. pokebonk.com — public game client ↗ (external website, opens in a new tab) — v0.8.55 / mvob1c8t, inspected October 26, 2026. SINGLE_SOURCE; source inspection, not a completed run.
  2. pokebonk.com — definitions and release history ↗ (external website, opens in a new tab) — Same build; public League, Lab, items, events and dated project notes. Recommendations below are our interpretation.
  3. Reddit — snom-lol ↗ (external website, opens in a new tab) — Best/worst question, displayed 2d old, sampled October 26. Personal opinion, no measured consensus.
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