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Independent player guide

Unlock your next PokeBonk League partner

Choose a target, satisfy every listed condition, then capture that eligible partner. The 79 League starting records and the 151-species Pokédex count different things. A challenge, an in-run evolution and a permanent League capture are separate steps.[1][2]

Checked October 26, 2026 · Beta v0.8.55 · Source-based guide

PokeBonk promotional forest with a waterfall and stone altar
Official promotional artwork © Charcher / respective rights holders. Not a gameplay screenshot.

Check your version first

Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there. Mechanics are SINGLE_SOURCE; no full-run, reward-claim or multiplayer completion test is claimed.

[1][2]

Challenge first, capture second

  1. Open League and inspect the locked partner’s challenge. Where several requirements appear, finish all of them.
  2. Check whether the counter is cumulative or must be reached in one run. Returning with 500 twice does not meet a “1,000 in one run” condition.
  3. Use an eligible solo run for League progress. Co-op has its own results and does not substitute for solo League/Look challenges.
  4. Once eligible, watch for the partner’s actual capture opportunity and follow its capture prompt. A full challenge bar alone is not the completed capture.
  5. Confirm the partner appears in your League before changing browser/account.

Quick routes: your initially chosen starter comes through first-time selection; the two other starters require two completed runs (losses count); Pidgey requires four. Eevee needs 15 League members and ten different partners played. Mewtwo needs 60 members, the three birds captured, and Rocky Desert Hard cleared. Mew waits for the other 78 members. These are eligibility checks, not guaranteed next-run spawns.

Search all 79 League requirements

Derived from the current League counters and goals. “Across eligible runs” means a cumulative counter; best_* becomes “ONE run”. Version-specific challenges can change.[2]

79 rows

Search any word in the table. All rows remain available without JavaScript.

PartnerAll requirementsCounter scopeSeparate system
Bulbasaur
#001
2 runs finished (a loss counts) across eligible runsGate / cumulativeRun evolution lookup
Charmander
#004
2 runs finished (a loss counts) across eligible runsGate / cumulativeRun evolution lookup
Squirtle
#007
2 runs finished (a loss counts) across eligible runsGate / cumulativeRun evolution lookup
Caterpie
#010
3 evolutions across eligible runsGate / cumulativeRun evolution lookup
Weedle
#013
5,000 KOs across eligible runsGate / cumulativeRun evolution lookup
Pidgey
#016
4 runs finished (a loss counts) across eligible runsGate / cumulativeRun evolution lookup
Rattata
#019
20,000 KOs across eligible runsGate / cumulativeRun evolution lookup
Spearow
#021
30,000 critical hits across eligible runsGate / cumulativeRun evolution lookup
Ekans
#023
2,500 enemies paralyzed across eligible runsGate / cumulativeRun evolution lookup
Pikachu
#025
10,000 KOs during rain across eligible runsGate / cumulativeRun evolution lookup
Sandshrew
#027
120 dodged attacks across eligible runsGate / cumulativeRun evolution lookup
Nidoran♀
#029
6,000 HP actually recovered across eligible runsGate / cumulativeRun evolution lookup
Nidoran♂
#032
6 Alpha defeats across eligible runsGate / cumulativeRun evolution lookup
Clefairy
#035
80 Ultimate casts across eligible runsGate / cumulativeRun evolution lookup
Vulpix
#037
6,000 enemies burned across eligible runsGate / cumulativeRun evolution lookup
Jigglypuff
#039
1,500 enemies put to sleep across eligible runsGate / cumulativeRun evolution lookup
Zubat
#041
4,000 HP actually recovered in ONE runOne-run targetRun evolution lookup
Oddish
#043
4,000 enemies poisoned across eligible runsGate / cumulativeRun evolution lookup
Paras
#046
6,000 enemies paralyzed across eligible runsGate / cumulativeRun evolution lookup
Venonat
#048
1,500 enemies confused across eligible runsGate / cumulativeRun evolution lookup
Diglett
#050
15 rocks broken with Rock Smash across eligible runsGate / cumulativeRun evolution lookup
Meowth
#052
8,000 run-money earned across eligible runsGate / cumulativeRun evolution lookup
Psyduck
#054
3,000 enemies soaked across eligible runsGate / cumulativeRun evolution lookup
Mankey
#056
10 guardian defeats across eligible runsGate / cumulativeRun evolution lookup
Growlithe
#058
20 runs finished (a loss counts) across eligible runsGate / cumulativeRun evolution lookup
Poliwag
#060
4,000 enemies put to sleep across eligible runsGate / cumulativeRun evolution lookup
Abra
#063
Reach run level 30Gate / cumulativeRun evolution lookup
Machop
#066
20 Alpha defeats across eligible runsGate / cumulativeRun evolution lookup
Bellsprout
#069
Reach run level 20Gate / cumulativeRun evolution lookup
Tentacool
#072
2,500 enemies poisoned in ONE runOne-run targetRun evolution lookup
Geodude
#074
50 rocks broken with Rock Smash across eligible runsGate / cumulativeRun evolution lookup
Ponyta
#077
Survive 15 minutes in one runGate / cumulativeRun evolution lookup
Slowpoke
#079
8,000 enemies put to sleep across eligible runsGate / cumulativeRun evolution lookup
Magnemite
#081
1,500 enemies paralyzed in ONE runOne-run targetRun evolution lookup
Farfetch’d
#083
50,000 critical hits in ONE runOne-run targetRun evolution lookup
Doduo
#084
15 runs finished (a loss counts) across eligible runsGate / cumulativeRun evolution lookup
Seel
#086
4,000 enemies frozen across eligible runsGate / cumulativeRun evolution lookup
Grimer
#088
20,000 enemies poisoned across eligible runsGate / cumulativeRun evolution lookup
Shellder
#090
25 dodged attacks in ONE runOne-run targetRun evolution lookup
Gastly
#092
600 elemental reactions in ONE runOne-run targetRun evolution lookup
Onix
#095
Clear Viridian Forest: Normal or higherGate / cumulativeRun evolution lookup
Drowzee
#096
1,500 enemies put to sleep in ONE runOne-run targetRun evolution lookup
Krabby
#098
15,000 KOs in ONE runOne-run targetRun evolution lookup
Voltorb
#100
120 item Poké Balls opened across eligible runsGate / cumulativeRun evolution lookup
Exeggcute
#102
250 berries/healing pickups consumed across eligible runsGate / cumulativeRun evolution lookup
Cubone
#104
4 guardian defeats in Rocky Desert (cumulative)Gate / cumulativeRun evolution lookup
Hitmonlee
#106
20 League members already captured
30 Alpha defeats across eligible runs
Gate / cumulativeRun evolution lookup
Hitmonchan
#107
20 League members already captured
25 guardian defeats across eligible runs
Gate / cumulativeRun evolution lookup
Lickitung
#108
15 League members already captured
8,000 HP actually recovered in ONE run
One-run targetRun evolution lookup
Koffing
#109
5,000 elemental reactions across eligible runsGate / cumulativeRun evolution lookup
Rhyhorn
#111
20 League members already captured
100 rocks broken with Rock Smash across eligible runs
Gate / cumulativeRun evolution lookup
Chansey
#113
25 League members already captured
60,000 HP actually recovered across eligible runs
Gate / cumulativeRun evolution lookup
Tangela
#114
20 League members already captured
Reach run level 35
Gate / cumulativeRun evolution lookup
Kangaskhan
#115
25 League members already captured
35 runs finished (a loss counts) across eligible runs
Gate / cumulativeRun evolution lookup
Horsea
#116
12,000 enemies soaked across eligible runsGate / cumulativeRun evolution lookup
Goldeen
#118
350 dodged attacks across eligible runsGate / cumulativeRun evolution lookup
Staryu
#120
150 Ultimate casts across eligible runsGate / cumulativeRun evolution lookup
Mr. Mime
#122
6 different partners played across eligible runsGate / cumulativeRun evolution lookup
Scyther
#123
150,000 KOs across eligible runsGate / cumulativeRun evolution lookup
Jynx
#124
25 League members already captured
1,500 enemies frozen in ONE run
One-run targetRun evolution lookup
Electabuzz
#125
25 League members already captured
3,000 enemies paralyzed in ONE run
One-run targetRun evolution lookup
Magmar
#126
25 League members already captured
6,000 enemies burned in ONE run
One-run targetRun evolution lookup
Pinsir
#127
20 League members already captured
4 Alpha defeats in ONE run
One-run targetRun evolution lookup
Tauros
#128
20 League members already captured
300,000 KOs across eligible runs
Gate / cumulativeRun evolution lookup
Magikarp
#129
25 runs finished (a loss counts) across eligible runsGate / cumulativeRun evolution lookup
Lapras
#131
30 League members already captured
20 evolutions across eligible runs
Gate / cumulativeRun evolution lookup
Ditto
#132
25 League members already captured
25 Support Alphas captured across eligible runs
Gate / cumulativeRun evolution lookup
Eevee
#133
15 League members already captured
10 different partners played across eligible runs
Gate / cumulativeRun evolution lookup
Porygon
#137
30 League members already captured
1,200 elemental reactions in ONE run
One-run targetRun evolution lookup
Omanyte
#138
25 League members already captured
50,000 KOs in Rocky Desert (cumulative)
Gate / cumulativeRun evolution lookup
Kabuto
#140
25 League members already captured
8 guardian defeats in Rocky Desert (cumulative)
Gate / cumulativeRun evolution lookup
Aerodactyl
#142
35 League members already captured
Clear Rocky Desert: Normal or higher
Gate / cumulativeRun evolution lookup
Snorlax
#143
30 League members already captured
500 berries/healing pickups consumed across eligible runs
Gate / cumulativeRun evolution lookup
Articuno
#144
45 League members already captured
Clear Viridian Forest: Hard
2,500 enemies frozen in ONE run
One-run targetRun evolution lookup
Zapdos
#145
50 League members already captured
Clear Rocky Desert: Normal or higher
3,000 KOs during rain in ONE run
One-run targetRun evolution lookup
Moltres
#146
55 League members already captured
Clear Rocky Desert: Hard
8,000 enemies burned in ONE run
One-run targetRun evolution lookup
Dratini
#147
40 League members already captured
3 legendary defeats across eligible runs
Gate / cumulativeRun evolution lookup
Mewtwo
#150
60 League members already captured
3 captures: Articuno, Zapdos and Moltres across eligible runs
Clear Rocky Desert: Hard
Gate / cumulativeRun evolution lookup
Mew
#151
78 League members already capturedGate / cumulativeRun evolution lookup

Sleep and Burn: make the correct counter move

A Reddit question by SimonTheCrab, displayed one day old when sampled October 26, asks how to finish sleep unlocks. A separate skin question by shazamtamp asks about Burn. These are two reports of questions, not measured success rates.[3][4]

TargetA source-supported routeCheck after the run
Cumulative Sleep: Jigglypuff 1,500; Poliwag 4,000; Slowpoke 8,000Use a sleep-applying move such as Sleep Powder, or Awakening: 2.5% sleep chance on hits in the checked item definition (max 3 stacks).Compare the Sleep counter, not total KOs. The client counts each enemy once per status; reapplying sleep to the same target does not repeatedly add progress.
One-run Sleep: Drowzee 1,500Build around a sleep source from the beginning of an eligible solo run. Keep the in-run target separate from lifetime totals.The best single-run total must meet 1,500; smaller runs do not add to it.
Cumulative Burn: Vulpix 6,000Use a burn-applying move or Flame Orb: a listed 5% hit chance plus 10% status damage (max 5 stacks). Fire typing alone does not establish a burn application.Read Burn progress; do not confuse Fire damage dealt with enemies burned.
One-run Burn: Magmar 6,000; Moltres 8,000Meet the League-size and map gates too. Preserve the status source through your build decisions.A full Burn target cannot replace another unmet prerequisite.

The status counter counts distinct affected enemies within the run, once per enemy for each status. Do not assume adding two status sources doubles progress, or that chance × stack count is the final probability. Those interactions were not measured here. For Mastery skins, the chosen family and the specific Look condition are additional restrictions; use the skin-progress checklist.

Challenge complete but still locked?

First distinguish eligible from captured. Then check the exact account, all prerequisites, solo/mode restrictions and whether the displayed result was accepted. Record the target, before/after counter, game version and end screen for support. No spawn deadline or account repair is promised here.

Sources & verification

  1. pokebonk.com — public game client ↗ (external website, opens in a new tab) — v0.8.55 / mvob1c8t, inspected October 26, 2026. SINGLE_SOURCE; source inspection, not a completed run.
  2. pokebonk.com — definitions and release history ↗ (external website, opens in a new tab) — Same build; public League, Lab, items, events and dated project notes. Recommendations below are our interpretation.
  3. Reddit — SimonTheCrab ↗ (external website, opens in a new tab) — Sleep-unlock question; displayed 1d old, sampled October 26. Demand only; answer checked against client.
  4. Reddit — shazamtamp ↗ (external website, opens in a new tab) — Skin/Burn question; displayed 23h old, sampled October 26. Unresolved report, not proof of a universal bug.
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