
Check your version first
Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there. Mechanics are SINGLE_SOURCE; no full-run, reward-claim or multiplayer completion test is claimed.
[1][2]Challenge first, capture second
- Open League and inspect the locked partner’s challenge. Where several requirements appear, finish all of them.
- Check whether the counter is cumulative or must be reached in one run. Returning with 500 twice does not meet a “1,000 in one run” condition.
- Use an eligible solo run for League progress. Co-op has its own results and does not substitute for solo League/Look challenges.
- Once eligible, watch for the partner’s actual capture opportunity and follow its capture prompt. A full challenge bar alone is not the completed capture.
- Confirm the partner appears in your League before changing browser/account.
Quick routes: your initially chosen starter comes through first-time selection; the two other starters require two completed runs (losses count); Pidgey requires four. Eevee needs 15 League members and ten different partners played. Mewtwo needs 60 members, the three birds captured, and Rocky Desert Hard cleared. Mew waits for the other 78 members. These are eligibility checks, not guaranteed next-run spawns.
Search all 79 League requirements
Derived from the current League counters and goals. “Across eligible runs” means a cumulative counter; best_* becomes “ONE run”. Version-specific challenges can change.[2]
Search any word in the table. All rows remain available without JavaScript.
| Partner | All requirements | Counter scope | Separate system |
|---|---|---|---|
| Bulbasaur #001 | 2 runs finished (a loss counts) across eligible runs | Gate / cumulative | Run evolution lookup |
| Charmander #004 | 2 runs finished (a loss counts) across eligible runs | Gate / cumulative | Run evolution lookup |
| Squirtle #007 | 2 runs finished (a loss counts) across eligible runs | Gate / cumulative | Run evolution lookup |
| Caterpie #010 | 3 evolutions across eligible runs | Gate / cumulative | Run evolution lookup |
| Weedle #013 | 5,000 KOs across eligible runs | Gate / cumulative | Run evolution lookup |
| Pidgey #016 | 4 runs finished (a loss counts) across eligible runs | Gate / cumulative | Run evolution lookup |
| Rattata #019 | 20,000 KOs across eligible runs | Gate / cumulative | Run evolution lookup |
| Spearow #021 | 30,000 critical hits across eligible runs | Gate / cumulative | Run evolution lookup |
| Ekans #023 | 2,500 enemies paralyzed across eligible runs | Gate / cumulative | Run evolution lookup |
| Pikachu #025 | 10,000 KOs during rain across eligible runs | Gate / cumulative | Run evolution lookup |
| Sandshrew #027 | 120 dodged attacks across eligible runs | Gate / cumulative | Run evolution lookup |
| Nidoran♀ #029 | 6,000 HP actually recovered across eligible runs | Gate / cumulative | Run evolution lookup |
| Nidoran♂ #032 | 6 Alpha defeats across eligible runs | Gate / cumulative | Run evolution lookup |
| Clefairy #035 | 80 Ultimate casts across eligible runs | Gate / cumulative | Run evolution lookup |
| Vulpix #037 | 6,000 enemies burned across eligible runs | Gate / cumulative | Run evolution lookup |
| Jigglypuff #039 | 1,500 enemies put to sleep across eligible runs | Gate / cumulative | Run evolution lookup |
| Zubat #041 | 4,000 HP actually recovered in ONE run | One-run target | Run evolution lookup |
| Oddish #043 | 4,000 enemies poisoned across eligible runs | Gate / cumulative | Run evolution lookup |
| Paras #046 | 6,000 enemies paralyzed across eligible runs | Gate / cumulative | Run evolution lookup |
| Venonat #048 | 1,500 enemies confused across eligible runs | Gate / cumulative | Run evolution lookup |
| Diglett #050 | 15 rocks broken with Rock Smash across eligible runs | Gate / cumulative | Run evolution lookup |
| Meowth #052 | 8,000 run-money earned across eligible runs | Gate / cumulative | Run evolution lookup |
| Psyduck #054 | 3,000 enemies soaked across eligible runs | Gate / cumulative | Run evolution lookup |
| Mankey #056 | 10 guardian defeats across eligible runs | Gate / cumulative | Run evolution lookup |
| Growlithe #058 | 20 runs finished (a loss counts) across eligible runs | Gate / cumulative | Run evolution lookup |
| Poliwag #060 | 4,000 enemies put to sleep across eligible runs | Gate / cumulative | Run evolution lookup |
| Abra #063 | Reach run level 30 | Gate / cumulative | Run evolution lookup |
| Machop #066 | 20 Alpha defeats across eligible runs | Gate / cumulative | Run evolution lookup |
| Bellsprout #069 | Reach run level 20 | Gate / cumulative | Run evolution lookup |
| Tentacool #072 | 2,500 enemies poisoned in ONE run | One-run target | Run evolution lookup |
| Geodude #074 | 50 rocks broken with Rock Smash across eligible runs | Gate / cumulative | Run evolution lookup |
| Ponyta #077 | Survive 15 minutes in one run | Gate / cumulative | Run evolution lookup |
| Slowpoke #079 | 8,000 enemies put to sleep across eligible runs | Gate / cumulative | Run evolution lookup |
| Magnemite #081 | 1,500 enemies paralyzed in ONE run | One-run target | Run evolution lookup |
| Farfetch’d #083 | 50,000 critical hits in ONE run | One-run target | Run evolution lookup |
| Doduo #084 | 15 runs finished (a loss counts) across eligible runs | Gate / cumulative | Run evolution lookup |
| Seel #086 | 4,000 enemies frozen across eligible runs | Gate / cumulative | Run evolution lookup |
| Grimer #088 | 20,000 enemies poisoned across eligible runs | Gate / cumulative | Run evolution lookup |
| Shellder #090 | 25 dodged attacks in ONE run | One-run target | Run evolution lookup |
| Gastly #092 | 600 elemental reactions in ONE run | One-run target | Run evolution lookup |
| Onix #095 | Clear Viridian Forest: Normal or higher | Gate / cumulative | Run evolution lookup |
| Drowzee #096 | 1,500 enemies put to sleep in ONE run | One-run target | Run evolution lookup |
| Krabby #098 | 15,000 KOs in ONE run | One-run target | Run evolution lookup |
| Voltorb #100 | 120 item Poké Balls opened across eligible runs | Gate / cumulative | Run evolution lookup |
| Exeggcute #102 | 250 berries/healing pickups consumed across eligible runs | Gate / cumulative | Run evolution lookup |
| Cubone #104 | 4 guardian defeats in Rocky Desert (cumulative) | Gate / cumulative | Run evolution lookup |
| Hitmonlee #106 | 20 League members already captured 30 Alpha defeats across eligible runs | Gate / cumulative | Run evolution lookup |
| Hitmonchan #107 | 20 League members already captured 25 guardian defeats across eligible runs | Gate / cumulative | Run evolution lookup |
| Lickitung #108 | 15 League members already captured 8,000 HP actually recovered in ONE run | One-run target | Run evolution lookup |
| Koffing #109 | 5,000 elemental reactions across eligible runs | Gate / cumulative | Run evolution lookup |
| Rhyhorn #111 | 20 League members already captured 100 rocks broken with Rock Smash across eligible runs | Gate / cumulative | Run evolution lookup |
| Chansey #113 | 25 League members already captured 60,000 HP actually recovered across eligible runs | Gate / cumulative | Run evolution lookup |
| Tangela #114 | 20 League members already captured Reach run level 35 | Gate / cumulative | Run evolution lookup |
| Kangaskhan #115 | 25 League members already captured 35 runs finished (a loss counts) across eligible runs | Gate / cumulative | Run evolution lookup |
| Horsea #116 | 12,000 enemies soaked across eligible runs | Gate / cumulative | Run evolution lookup |
| Goldeen #118 | 350 dodged attacks across eligible runs | Gate / cumulative | Run evolution lookup |
| Staryu #120 | 150 Ultimate casts across eligible runs | Gate / cumulative | Run evolution lookup |
| Mr. Mime #122 | 6 different partners played across eligible runs | Gate / cumulative | Run evolution lookup |
| Scyther #123 | 150,000 KOs across eligible runs | Gate / cumulative | Run evolution lookup |
| Jynx #124 | 25 League members already captured 1,500 enemies frozen in ONE run | One-run target | Run evolution lookup |
| Electabuzz #125 | 25 League members already captured 3,000 enemies paralyzed in ONE run | One-run target | Run evolution lookup |
| Magmar #126 | 25 League members already captured 6,000 enemies burned in ONE run | One-run target | Run evolution lookup |
| Pinsir #127 | 20 League members already captured 4 Alpha defeats in ONE run | One-run target | Run evolution lookup |
| Tauros #128 | 20 League members already captured 300,000 KOs across eligible runs | Gate / cumulative | Run evolution lookup |
| Magikarp #129 | 25 runs finished (a loss counts) across eligible runs | Gate / cumulative | Run evolution lookup |
| Lapras #131 | 30 League members already captured 20 evolutions across eligible runs | Gate / cumulative | Run evolution lookup |
| Ditto #132 | 25 League members already captured 25 Support Alphas captured across eligible runs | Gate / cumulative | Run evolution lookup |
| Eevee #133 | 15 League members already captured 10 different partners played across eligible runs | Gate / cumulative | Run evolution lookup |
| Porygon #137 | 30 League members already captured 1,200 elemental reactions in ONE run | One-run target | Run evolution lookup |
| Omanyte #138 | 25 League members already captured 50,000 KOs in Rocky Desert (cumulative) | Gate / cumulative | Run evolution lookup |
| Kabuto #140 | 25 League members already captured 8 guardian defeats in Rocky Desert (cumulative) | Gate / cumulative | Run evolution lookup |
| Aerodactyl #142 | 35 League members already captured Clear Rocky Desert: Normal or higher | Gate / cumulative | Run evolution lookup |
| Snorlax #143 | 30 League members already captured 500 berries/healing pickups consumed across eligible runs | Gate / cumulative | Run evolution lookup |
| Articuno #144 | 45 League members already captured Clear Viridian Forest: Hard 2,500 enemies frozen in ONE run | One-run target | Run evolution lookup |
| Zapdos #145 | 50 League members already captured Clear Rocky Desert: Normal or higher 3,000 KOs during rain in ONE run | One-run target | Run evolution lookup |
| Moltres #146 | 55 League members already captured Clear Rocky Desert: Hard 8,000 enemies burned in ONE run | One-run target | Run evolution lookup |
| Dratini #147 | 40 League members already captured 3 legendary defeats across eligible runs | Gate / cumulative | Run evolution lookup |
| Mewtwo #150 | 60 League members already captured 3 captures: Articuno, Zapdos and Moltres across eligible runs Clear Rocky Desert: Hard | Gate / cumulative | Run evolution lookup |
| Mew #151 | 78 League members already captured | Gate / cumulative | Run evolution lookup |
Sleep and Burn: make the correct counter move
A Reddit question by SimonTheCrab, displayed one day old when sampled October 26, asks how to finish sleep unlocks. A separate skin question by shazamtamp asks about Burn. These are two reports of questions, not measured success rates.[3][4]
| Target | A source-supported route | Check after the run |
|---|---|---|
| Cumulative Sleep: Jigglypuff 1,500; Poliwag 4,000; Slowpoke 8,000 | Use a sleep-applying move such as Sleep Powder, or Awakening: 2.5% sleep chance on hits in the checked item definition (max 3 stacks). | Compare the Sleep counter, not total KOs. The client counts each enemy once per status; reapplying sleep to the same target does not repeatedly add progress. |
| One-run Sleep: Drowzee 1,500 | Build around a sleep source from the beginning of an eligible solo run. Keep the in-run target separate from lifetime totals. | The best single-run total must meet 1,500; smaller runs do not add to it. |
| Cumulative Burn: Vulpix 6,000 | Use a burn-applying move or Flame Orb: a listed 5% hit chance plus 10% status damage (max 5 stacks). Fire typing alone does not establish a burn application. | Read Burn progress; do not confuse Fire damage dealt with enemies burned. |
| One-run Burn: Magmar 6,000; Moltres 8,000 | Meet the League-size and map gates too. Preserve the status source through your build decisions. | A full Burn target cannot replace another unmet prerequisite. |
The status counter counts distinct affected enemies within the run, once per enemy for each status. Do not assume adding two status sources doubles progress, or that chance × stack count is the final probability. Those interactions were not measured here. For Mastery skins, the chosen family and the specific Look condition are additional restrictions; use the skin-progress checklist.
Challenge complete but still locked?
First distinguish eligible from captured. Then check the exact account, all prerequisites, solo/mode restrictions and whether the displayed result was accepted. Record the target, before/after counter, game version and end screen for support. No spawn deadline or account repair is promised here.
Sources & verification
- pokebonk.com — public game client ↗ (external website, opens in a new tab) — v0.8.55 / mvob1c8t, inspected October 26, 2026. SINGLE_SOURCE; source inspection, not a completed run.
- pokebonk.com — definitions and release history ↗ (external website, opens in a new tab) — Same build; public League, Lab, items, events and dated project notes. Recommendations below are our interpretation.
- Reddit — SimonTheCrab ↗ (external website, opens in a new tab) — Sleep-unlock question; displayed 1d old, sampled October 26. Demand only; answer checked against client.
- Reddit — shazamtamp ↗ (external website, opens in a new tab) — Skin/Burn question; displayed 23h old, sampled October 26. Unresolved report, not proof of a universal bug.