
Check your version first
Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there. Mechanics are SINGLE_SOURCE; no full-run, reward-claim or multiplayer completion test is claimed.
[1][2]Follow the actual entry mode
| Mode / gate | What you do | If it fails |
|---|---|---|
| Open | Join if you satisfy the clan’s displayed requirements and there is room. | Check League-size, wins, account-age and rank requirements; an open mode does not remove these gates. |
| Request | Submit a request; leader/officer approval is separate. | Pending is not accepted. Check the request state instead of submitting repeatedly. |
| Invite-only | Receive and accept an invitation through the actual game flow. | A public clan name or recruitment post is not itself an invitation. |
| Full | Wait for a place or choose another clan. | The 200 ceiling describes capacity expansion, not guaranteed free space. |
For social play, agree whether you want clan activity or a simultaneous arena. Only the latter needs the co-op room workflow.
Roles and inactivity checks
Leader, officer and member are different permission levels. Leaders/officers can handle relevant applications and moderation; a member cannot assume an officer’s management controls. Join requests and clan invitations expire after seven days. A pending request can be withdrawn; read its actual state before sending another. We have not performed a clan transfer or account test, and do not infer a leadership-transfer countdown merely from these invitation deadlines.
Weekly missions and rivalries: keep the reward types separate
Inspect the clan’s current weekly mission card, your contribution and claim state. Rivalry result rewards are not ordinary daily tasks. The definitions include different point and Stardust reward tables, so do not label every “win 300” field as Stardust without its screen context. Participation, settlement and individual claims can be different steps.
Version 0.8.7 reset named Season 2 clan/leaderboard progress; that is not evidence that your permanent League or Lab should reset. Version 0.8.47 restricts clan activity visibility to members. A public recruitment screenshot can therefore omit details available after joining.
Plan level goals from the published curve
Processed thresholds use total clan XP = 150 × (level − 1) + 50 × (level − 1) × (level − 2), capped at level 30. The adjacent factor is the client’s level-factor function 1 + 0.02 × (level − 1); it is not a claim that every reward uses that multiplier.
| Level | Cumulative XP threshold | Defined level factor |
|---|---|---|
| 1 | 0 | ×1.00 |
| 2 | 150 | ×1.02 |
| 3 | 400 | ×1.04 |
| 5 | 1,200 | ×1.08 |
| 10 | 4,950 | ×1.18 |
| 15 | 11,200 | ×1.28 |
| 20 | 19,950 | ×1.38 |
| 25 | 31,200 | ×1.48 |
| 30 | 44,950 | ×1.58 |
A target of level 10 means 4,950 total XP, not 4,950 more from every current level. Subtract the clan’s current total to plan the gap. This is a source-derived calculation, not a forecast of days to level up.
Sources & verification
- pokebonk.com — public game client ↗ (external website, opens in a new tab) — v0.8.55 / mvob1c8t, inspected October 26, 2026. SINGLE_SOURCE; source inspection, not a completed run.
- pokebonk.com — definitions and release history ↗ (external website, opens in a new tab) — Same build; public League, Lab, items, events and dated project notes. Recommendations below are our interpretation.