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Independent player guide

Spend Stardust on the upgrade you need

The fourth move slot costs 1,275 Stardust in the checked v0.8.55 build; the fourth level-up choice costs 2,550. They solve different problems. Use the full cost table and budget examples below before spending on a permanent upgrade.[2]

Checked October 26, 2026 · Beta v0.8.55 · Source-based guide

PokeBonk promotional forest with a waterfall and stone altar
Official promotional artwork © Charcher / respective rights holders. Not a gameplay screenshot.

Check your version first

Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there. Mechanics are SINGLE_SOURCE; no full-run, reward-claim or multiplayer completion test is claimed.

[1][2]

Match the purchase to the problem

ProblemInspect firstWhy / trade-off
Cannot fit two fusion ingredients beside another move4th move, 1,275Adds equipped capacity; does not guarantee the ingredient offer.
Few useful level-up offersReroll / Skip / BanishThese are different limited tools; their later prices rise. Avoid spending everything on one tool without using it.
A crowded item poolArchive, first paid level 510Removes unlocked unwanted items from relevant pools; a wish list is not an unlock.
Taking contact damageHP / armor / regenerationChoose the stat matching the failure; extra damage is a different effect.
Want four offers each level4th choice, 2,550Changes the choice screen, not your equipped move slots.

These are spending decisions derived from the mechanics, not a measured optimal purchase order. Open the Lab between runs and inspect the current price and balance before confirming.

All 24 upgrades and 111 level costs

Each arrow moves from the first purchase to the next; Total is the sum from level zero. Costs were evaluated from the public cost functions, not extrapolated from the first card. This table is a dated snapshot, not a price guarantee.

24 rows

Search any word in the table. All rows remain available without JavaScript.

UpgradeDecision / effectMax levelsCosts in StardustTotal
4th moveMove capacity 3 → 411,2751,275
Vitamin slotsOne extra vitamin slot per level21,020 → 2,5503,570
RefreshReroll / inspect the current card for the per-level effect6100 → 145 → 200 → 280 → 390 → 5501,665
SkipSkip / inspect the current card for the per-level effect670 → 95 → 135 → 185 → 260 → 3651,110
BanishBanish / inspect the current card for the per-level effect6130 → 180 → 250 → 350 → 490 → 6852,085
Fourth optionFour choices per level-up, not four equipped moves12,5502,550
TrainingDmg / inspect the current card for the per-level effect885 → 120 → 165 → 235 → 325 → 455 → 640 → 8952,920
StaminaHp / inspect the current card for the per-level effect885 → 120 → 165 → 235 → 325 → 455 → 640 → 8952,920
AgilitySpd / inspect the current card for the per-level effect6100 → 150 → 215 → 310 → 450 → 6551,880
StudyXp / inspect the current card for the per-level effect6100 → 150 → 215 → 310 → 450 → 6551,880
TradingGold / inspect the current card for the per-level effect685 → 125 → 180 → 260 → 375 → 5451,570
FortuneLuck / inspect the current card for the per-level effect6120 → 175 → 250 → 365 → 525 → 7652,200
MagnetismMagnet / inspect the current card for the per-level effect570 → 100 → 145 → 205 → 300820
LeftoversRegen / inspect the current card for the per-level effect5100 → 150 → 215 → 310 → 4501,225
ShellArmor / inspect the current card for the per-level effect6100 → 150 → 215 → 310 → 450 → 6551,880
ReviveBegin with a revival resource14,2504,250
ResearchResearch/progression benefit; check its current card4215 → 340 → 545 → 8701,970
Support teamOne extra Support Alpha slot12,9752,975
ArchiveFive paid Archive slots per level; separate unlocked-item bonus below6510 → 1,020 → 1,700 → 2,550 → 3,400 → 4,67513,855
PrecisionCrit / inspect the current card for the per-level effect5170 → 255 → 385 → 575 → 8602,245
SwiftnessAtkspd / inspect the current card for the per-level effect5185 → 280 → 420 → 630 → 9452,460
ExpansionArea / inspect the current card for the per-level effect5170 → 255 → 385 → 575 → 8602,245
HarmonyUlt / inspect the current card for the per-level effect5215 → 320 → 480 → 715 → 1,0752,805
Big BagOne extra pre-run Bag slot13,4003,400

Three budgets, with the arithmetic visible

Budget from zeroExample basketSpent / leftChoose it when…
500HP level 1 (85) + armor level 1 (100) + regen level 1 (100) + reroll level 1 (100)385 / 115Survival and a first offer tool matter more than saving every point for a slot.
1,5004th move (1,275) + reroll level 1 (100) + HP level 1 (85)1,460 / 40Move capacity is the bottleneck. Alternative: save toward fourth choice instead.
3,0004th move (1,275) + Archive level 1 (510) + reroll levels 1–3 (445) + damage levels 1–3 (370) + HP levels 1–2 (205)2,805 / 195You need both ingredient room and control over item/offering choices.

These baskets assume none of these levels are owned. If you already bought one, use its next entry in the cost table; do not charge yourself the first cost again. Budgets exclude item-unlock purchases and are examples rather than fastest-farming claims.

Archive capacity changed in v0.8.55

The six paid levels supply five slots each (30 paid slots). Once you own at least one Archive level, v0.8.55 adds one slot per two unlocked items from the 59-item unlockable catalog: floor(unlocked catalog items ÷ 2). The maximum is 30 + 29 = 59 TOTAL slots, not 59 extra. With no paid Archive level, the bonus is zero. For example, Archive level 1 and 20 qualifying unlocks gives 5 + 10 = 15 slots. The live Lab card separates the two sources; discovered-only items do not count.

Discovered, unlocked into your item pool, and archived are different states. Archiving an unlocked item removes it from normal Poké Ball/shop selection; restoring it returns it to the pool. Avoid archiving something needed for your next Build plan.

Earn and spend Stardust without mixing currencies

Run rewards, claimable challenges, daily/weekly tasks, event rewards and shiny rewards are distinct routes. Check the available task before choosing a farming run. In the checked definitions, the three daily rewards are 60/100/160 and weekly rewards 300/450/700 Stardust; shiny captures list 120 first-time and 50 repeat rewards. These are listed rewards, not dust per hour.

  1. Inspect near-complete tasks and whether they require one run, a specific mode or a particular map.
  2. Choose a run that can advance the task without sacrificing your immediate survival goal.
  3. Finish and inspect accepted results, then claim rewards where the UI requires it.
  4. Return to the Lab and budget from your actual balance.

Bonkoins are a separate currency for Treasures. Run-money and Stardust are not interchangeable balances. No farming rate, guaranteed payout or purchase test is claimed.

Sources & verification

  1. pokebonk.com — public game client ↗ (external website, opens in a new tab) — v0.8.55 / mvob1c8t, inspected October 26, 2026. SINGLE_SOURCE; source inspection, not a completed run.
  2. pokebonk.com — definitions and release history ↗ (external website, opens in a new tab) — Same build; public League, Lab, items, events and dated project notes. Recommendations below are our interpretation.
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