
Check your version first
Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there. Mechanics are SINGLE_SOURCE; no full-run, reward-claim or multiplayer completion test is claimed.
[1][2]Three starter examples, with the decision explained
| Kit | Offer to inspect | Why / limit |
|---|---|---|
| Bulbasaur | Protein for Vine Whip/Razor Leaf; Calcium for damaging Special moves; Miracle Seed for Grass moves | A mixed kit means one damage-class vitamin does not cover every attack. Sleep Powder’s status role is a separate benefit. |
| Charmander | Charcoal: Fire damage bonus plus general modifier; inspect each Fire move’s class | Same type does not establish identical shape, hit frequency or scaling. |
| Squirtle | Mystic Water for Water moves, defensive choices when contact is the problem | Rapid Spin is Normal, so a Water-only part does not cover it. Armor/shield and offense solve different problems. |
These are mechanics-based offer decisions, not a guaranteed item sequence. Discovery, unlocking into the pool and archiving are separate states; a searchable record does not guarantee it can drop in your run.
126-item static-stat reference
Numeric modifiers come from each public item record; tags expose explicit type relationships. Default stack cap is ten unless the record overrides it. Additive fractions are shown as raw stat units, not blindly relabeled as percentages. “No static modifier” does not mean no effect. Timed, trigger and special scripts are outside this table’s static field; inspect the game card for their complete effect.[1][2]
Search any word in the table. All rows remain available without JavaScript.
| Item | Rarity | Static numeric field | Special note / type tag | Stack cap |
|---|---|---|---|---|
| Charcoal | Common | damage ×1.03 | type:fire | 10 |
| Mystic Water | Common | damage ×1.03 | type:water | 10 |
| Miracle Seed | Common | damage ×1.03 | type:grass | 10 |
| Magnet | Common | damage ×1.03 | type:electric | 10 |
| Never Melt Ice | Common | damage ×1.03 | type:ice | 10 |
| Black Belt | Common | damage ×1.03 | type:fighting | 10 |
| Poison Barb | Common | damage ×1.03 | type:poison | 10 |
| Soft Sand | Common | damage ×1.03 | type:ground | 10 |
| Sharp Beak | Common | damage ×1.03 | type:flying | 10 |
| Twisted Spoon | Common | damage ×1.03 | type:psychic | 10 |
| Silver Powder | Common | damage ×1.03 | type:bug | 10 |
| Hard Stone | Common | damage ×1.03 | type:rock | 10 |
| Spell Tag | Common | damage ×1.03 | type:ghost | 10 |
| Dragon Fang | Common | damage ×1.03 | type:dragon | 10 |
| Black Glasses | Common | damage ×1.03 | type:dark | 10 |
| Metal Coat | Common | damage ×1.03 | type:steel | 10 |
| Silk Scarf | Common | damage ×1.03 | type:normal | 10 |
| Fairy Feather | Common | damage ×1.03 | type:fairy | 10 |
| Oran Berry | Common | max Hp +15 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Quick Powder | Common | move Speed ×1.07 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Bright Powder | Common | evasion +0.04 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Amulet Coin | Common | gold ×1.2 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Scope Lens | Common | crit Chance +0.06 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Wide Lens | Common | area ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Zoom Lens | Common | proj Speed ×1.15; crit Chance +0.03 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Soothe Bell | Common | healing ×1.15; regen +0.3 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Lax Incense | Common | armor +5 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Honey | Common | pickup Range +1.5 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Cleanse Tag | Common | elite Damage ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Potion | Common | regen +0.6 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Lucky Punch | Common | luck +10 (additive stat units); crit Chance +0.03 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Big Nugget | Common | gold ×1.05 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Grip Claw | Common | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Berry Juice | Common | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 8 |
| Soda Pop | Common | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Muscle Band | Uncommon | physical ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Wise Glasses | Uncommon | special ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Quick Claw | Uncommon | attack Speed ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Razor Claw | Uncommon | crit Damage +0.3 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Shell Bell | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Leftovers | Uncommon | regen +1.2 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Rocky Helmet | Uncommon | thorns +25 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Light Clay | Uncommon | duration ×1.2 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Air Balloon | Uncommon | extra Jumps +1 (additive stat units); jump Height ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| White Herb | Uncommon | status Chance ×1.25 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Power Herb | Uncommon | status Damage ×1.3 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Sitrus Berry | Uncommon | max Hp +10 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Lucky Egg | Uncommon | xp Gain ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Big Root | Uncommon | lifesteal +0.03 (additive stat units); healing ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Smoke Ball | Uncommon | evasion +0.03 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Metronome | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Flame Orb | Uncommon | status Damage ×1.1 | 5% hit chance to burn; status damage ×1.1. | 5 |
| Toxic Orb | Uncommon | status Chance ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Snowball | Uncommon | armor +3 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Binding Band | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Smooth Rock | Uncommon | bounces +1 (additive stat units); proj Speed ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| White Flute | Uncommon | enemy Amount ×1.12; xp Gain ×1.1; luck +5 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Adrenaline Orb | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Repel | Uncommon | enemy Amount ×0.92; move Speed ×1.06 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Metal Powder | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Burn Heal | Uncommon | status Damage ×1.05 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Ice Heal | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Awakening | Uncommon | No static modifier in this field; conditional mechanic is separate. | 2.5% sleep chance on hits; sleeping targets can remain asleep when hit. | 3 |
| Lemonade | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Secret Key | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Gold Teeth | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Old Rod | Uncommon | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Life Orb | Rare | damage ×1.3; max Hp ×0.9 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Choice Band | Rare | physical ×1.35; attack Speed ×0.92 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Choice Specs | Rare | special ×1.35; attack Speed ×0.92 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Choice Scarf | Rare | move Speed ×1.2; attack Speed ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Expert Belt | Rare | super Effective ×1.3 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Focus Band | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 4 |
| Kings Rock | Rare | flinch +0.06 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Assault Vest | Rare | armor +12 (additive stat units); max Hp ×1.12 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Eviolite | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Exp Share | Rare | xp Gain ×1.25; pickup Range +2 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Macho Brace | Rare | xp Gain ×1.5; move Speed ×0.9 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Black Sludge | Rare | regen +2 (additive stat units); status Damage ×1.2 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Star Piece | Rare | luck +20 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Stick | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 4 |
| Razor Fang | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 4 |
| Shed Shell | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Cell Battery | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Lum Berry | Rare | healing ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Poke Doll | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Dowsing Machine | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Bicycle | Rare | move Speed ×1.06 | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Iron Ball | Rare | armor +8 (additive stat units); move Speed ×0.93 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Fresh Water | Rare | healing ×1.05 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Full Heal | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Guard Spec | Rare | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Coin Case | Rare | gold ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Focus Sash | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Pp Max | Epic | projectiles +1 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Max Elixir | Epic | attack Speed ×1.2 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Shiny Stone | Epic | damage ×1.15; area ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Dusk Stone | Epic | crit Damage +0.4 (additive stat units); crit Chance +0.08 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Comet Shard | Epic | gold ×1.4; luck +30 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 10 |
| Thunder Stone | Epic | crit Chance +0.04 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 5 |
| Fire Stone | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Protector | Epic | armor +20 (additive stat units); max Hp ×1.15; thorns +40 (additive stat units); move Speed ×0.95 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Griseous Orb | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Reaper Cloth | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Electirizer | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Ice Stone | Epic | status Chance ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Leaf Stone | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 3 |
| Revive | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Ss Ticket | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Max Ether | Epic | No static modifier in this field; conditional mechanic is separate. | Vitamin cap +2 to 12. | 1 |
| Thick Club | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Rage Candy Bar | Epic | healing ×0.75 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Silph Scope | Epic | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Max Revive | Legendary | No static modifier in this field; conditional mechanic is separate. | Adds a revival resource; permanent starting revival is a separate Lab purchase. | 3 |
| Rare Candy | Legendary | damage ×1.05 | Grants two player levels on pickup; this item is not the same action as a permanent Lab upgrade. | 10 |
| Master Ball | Legendary | damage ×1.25 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Moon Stone | Legendary | projectiles +2 (additive stat units); area ×1.25 | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Lustrous Orb | Legendary | area ×1.2; projectiles +1 (additive stat units) | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Adamant Orb | Legendary | damage ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Dawn Stone | Legendary | damage ×1.3; attack Speed ×1.2 | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Sun Stone | Legendary | damage ×1.1 | Inspect the in-game conditional effect; this column lists static modifiers only. | 2 |
| Soul Dew | Legendary | special ×1.2; area ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Silver Wing | Legendary | extra Jumps +1 (additive stat units); move Speed ×1.12 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Rainbow Wing | Legendary | healing ×1.15 | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
| Tm Case | Legendary | No static modifier in this field; conditional mechanic is separate. | Ordinary move cap +2 to 10; fusion star cap +1 to 6. | 1 |
| Poke Flute | Legendary | No static modifier in this field; conditional mechanic is separate. | Inspect the in-game conditional effect; this column lists static modifiers only. | 1 |
26 vitamins: identify the target stat
Search any word in the table. All rows remain available without JavaScript.
| Vitamin | Target stat | Per-level definition | Interpretation |
|---|---|---|---|
| Protein | physical | +10% per level | Multiplier growth; check its target scope |
| Calcium | special | +10% per level | Multiplier growth; check its target scope |
| Iron | armor | +5 stat units per level | Additive stat increase |
| Zinc | shieldMax | +12 stat units per level | Additive stat increase |
| Carbos | moveSpeed | +7% per level | Multiplier growth; check its target scope |
| HP Up | maxHp | +18 stat units per level | Additive stat increase |
| PP Up | projectiles | +0.5 stat units per level | Additive stat increase |
| Ether | attackSpeed | +8% per level | Multiplier growth; check its target scope |
| Direct X | critChance | +0.05 stat units per level | Additive stat increase |
| X Speed | projSpeed | +12% per level | Multiplier growth; check its target scope |
| X Defense | evasion | +0.035 stat units per level | Additive stat increase |
| X Attack | statusChance | +15% per level | Multiplier growth; check its target scope |
| Stardust | area | +10% per level | Multiplier growth; check its target scope |
| Elixir | duration | +10% per level | Multiplier growth; check its target scope |
| Super Potion | regen | +0.7 stat units per level | Additive stat increase |
| Nugget | gold | +15% per level | Multiplier growth; check its target scope |
| Exp. Candy | xpGain | +10% per level | Multiplier growth; check its target scope |
| Star Piece | luck | +10 stat units per level | Additive stat increase |
| Max Potion | lifesteal | +0.02 stat units per level | Additive stat increase |
| Escape Rope | pickupRange | +1.2 stat units per level | Additive stat increase |
| Cursed Incense | difficulty | +12% per level | Multiplier growth; check its target scope |
| Sticky Barb | thorns | +10 stat units per level | Additive stat increase |
| Enigma Berry | overheal | +0.05 stat units per level | Additive stat increase |
| Super Lure | eliteSpawn | +18% per level | Multiplier growth; check its target scope |
| Poké Radar | powerup | +15% per level | Multiplier growth; check its target scope |
| Loaded Dice | luck | +0 stat units per level | Additive stat increase |
Slots, stacks and caps are different numbers
| Number | Normal checked limit | Exception / meaning |
|---|---|---|
| Equipped move slots | Three before the permanent fourth-slot purchase | A fusion occupies one slot after consuming two moves. |
| Ordinary move levels | Eight | TM Case raises the cap to ten; fusion readiness still tests eight. |
| Fusion stars | Five | TM Case allows six. |
| Vitamin levels | Ten | Max Ether adds two; the number of equipped vitamin types is a different slot limit. |
| Copies of one item | Ten by default | Per-item caps override the default; Awakening 3, Flame Orb 5, TM Case 1 and Max Ether 1. |
Do not multiply a listed proc chance by stack count and publish the result as a verified probability. Static modifiers, trigger scripts and caps are separate pieces of the mechanic.
Sources & verification
- pokebonk.com — public game client ↗ (external website, opens in a new tab) — v0.8.55 / mvob1c8t, inspected October 26, 2026. SINGLE_SOURCE; source inspection, not a completed run.
- pokebonk.com — definitions and release history ↗ (external website, opens in a new tab) — Same build; public League, Lab, items, events and dated project notes. Recommendations below are our interpretation.