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Independent player guide

Choose bonuses that affect your actual kit

Check the move’s damage class and type before choosing its bonus. Protein affects Physical damage; Calcium affects Special damage. A type item and a general damage multiplier can cover different parts of the same kit. The tables expose static modifiers and caps; conditional effects need their own card.[1][2]

Checked October 26, 2026 · Beta v0.8.55 · Source-based guide

PokeBonk promotional forest with a waterfall and stone altar
Official promotional artwork © Charcher / respective rights holders. Not a gameplay screenshot.

Check your version first

Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there. Mechanics are SINGLE_SOURCE; no full-run, reward-claim or multiplayer completion test is claimed.

[1][2]

Three starter examples, with the decision explained

KitOffer to inspectWhy / limit
BulbasaurProtein for Vine Whip/Razor Leaf; Calcium for damaging Special moves; Miracle Seed for Grass movesA mixed kit means one damage-class vitamin does not cover every attack. Sleep Powder’s status role is a separate benefit.
CharmanderCharcoal: Fire damage bonus plus general modifier; inspect each Fire move’s classSame type does not establish identical shape, hit frequency or scaling.
SquirtleMystic Water for Water moves, defensive choices when contact is the problemRapid Spin is Normal, so a Water-only part does not cover it. Armor/shield and offense solve different problems.

These are mechanics-based offer decisions, not a guaranteed item sequence. Discovery, unlocking into the pool and archiving are separate states; a searchable record does not guarantee it can drop in your run.

126-item static-stat reference

Numeric modifiers come from each public item record; tags expose explicit type relationships. Default stack cap is ten unless the record overrides it. Additive fractions are shown as raw stat units, not blindly relabeled as percentages. “No static modifier” does not mean no effect. Timed, trigger and special scripts are outside this table’s static field; inspect the game card for their complete effect.[1][2]

126 rows

Search any word in the table. All rows remain available without JavaScript.

ItemRarityStatic numeric fieldSpecial note / type tagStack cap
CharcoalCommondamage ×1.03type:fire10
Mystic WaterCommondamage ×1.03type:water10
Miracle SeedCommondamage ×1.03type:grass10
MagnetCommondamage ×1.03type:electric10
Never Melt IceCommondamage ×1.03type:ice10
Black BeltCommondamage ×1.03type:fighting10
Poison BarbCommondamage ×1.03type:poison10
Soft SandCommondamage ×1.03type:ground10
Sharp BeakCommondamage ×1.03type:flying10
Twisted SpoonCommondamage ×1.03type:psychic10
Silver PowderCommondamage ×1.03type:bug10
Hard StoneCommondamage ×1.03type:rock10
Spell TagCommondamage ×1.03type:ghost10
Dragon FangCommondamage ×1.03type:dragon10
Black GlassesCommondamage ×1.03type:dark10
Metal CoatCommondamage ×1.03type:steel10
Silk ScarfCommondamage ×1.03type:normal10
Fairy FeatherCommondamage ×1.03type:fairy10
Oran BerryCommonmax Hp +15 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Quick PowderCommonmove Speed ×1.07Inspect the in-game conditional effect; this column lists static modifiers only.10
Bright PowderCommonevasion +0.04 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Amulet CoinCommongold ×1.2Inspect the in-game conditional effect; this column lists static modifiers only.10
Scope LensCommoncrit Chance +0.06 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Wide LensCommonarea ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.10
Zoom LensCommonproj Speed ×1.15; crit Chance +0.03 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Soothe BellCommonhealing ×1.15; regen +0.3 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Lax IncenseCommonarmor +5 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
HoneyCommonpickup Range +1.5 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Cleanse TagCommonelite Damage ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
PotionCommonregen +0.6 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Lucky PunchCommonluck +10 (additive stat units); crit Chance +0.03 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Big NuggetCommongold ×1.05Inspect the in-game conditional effect; this column lists static modifiers only.5
Grip ClawCommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.5
Berry JuiceCommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.8
Soda PopCommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.5
Muscle BandUncommonphysical ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
Wise GlassesUncommonspecial ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
Quick ClawUncommonattack Speed ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.10
Razor ClawUncommoncrit Damage +0.3 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Shell BellUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.10
LeftoversUncommonregen +1.2 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Rocky HelmetUncommonthorns +25 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Light ClayUncommonduration ×1.2Inspect the in-game conditional effect; this column lists static modifiers only.10
Air BalloonUncommonextra Jumps +1 (additive stat units); jump Height ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
White HerbUncommonstatus Chance ×1.25Inspect the in-game conditional effect; this column lists static modifiers only.10
Power HerbUncommonstatus Damage ×1.3Inspect the in-game conditional effect; this column lists static modifiers only.10
Sitrus BerryUncommonmax Hp +10 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Lucky EggUncommonxp Gain ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
Big RootUncommonlifesteal +0.03 (additive stat units); healing ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
Smoke BallUncommonevasion +0.03 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
MetronomeUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.10
Flame OrbUncommonstatus Damage ×1.15% hit chance to burn; status damage ×1.1.5
Toxic OrbUncommonstatus Chance ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.5
SnowballUncommonarmor +3 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.5
Binding BandUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.5
Smooth RockUncommonbounces +1 (additive stat units); proj Speed ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.3
White FluteUncommonenemy Amount ×1.12; xp Gain ×1.1; luck +5 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.5
Adrenaline OrbUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
RepelUncommonenemy Amount ×0.92; move Speed ×1.06Inspect the in-game conditional effect; this column lists static modifiers only.3
Metal PowderUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Burn HealUncommonstatus Damage ×1.05Inspect the in-game conditional effect; this column lists static modifiers only.3
Ice HealUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
AwakeningUncommonNo static modifier in this field; conditional mechanic is separate.2.5% sleep chance on hits; sleeping targets can remain asleep when hit.3
LemonadeUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Secret KeyUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Gold TeethUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Old RodUncommonNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Life OrbRaredamage ×1.3; max Hp ×0.9Inspect the in-game conditional effect; this column lists static modifiers only.5
Choice BandRarephysical ×1.35; attack Speed ×0.92Inspect the in-game conditional effect; this column lists static modifiers only.5
Choice SpecsRarespecial ×1.35; attack Speed ×0.92Inspect the in-game conditional effect; this column lists static modifiers only.5
Choice ScarfRaremove Speed ×1.2; attack Speed ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.5
Expert BeltRaresuper Effective ×1.3Inspect the in-game conditional effect; this column lists static modifiers only.10
Focus BandRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.4
Kings RockRareflinch +0.06 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Assault VestRarearmor +12 (additive stat units); max Hp ×1.12Inspect the in-game conditional effect; this column lists static modifiers only.10
EvioliteRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.1
Exp ShareRarexp Gain ×1.25; pickup Range +2 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Macho BraceRarexp Gain ×1.5; move Speed ×0.9Inspect the in-game conditional effect; this column lists static modifiers only.3
Black SludgeRareregen +2 (additive stat units); status Damage ×1.2Inspect the in-game conditional effect; this column lists static modifiers only.10
Star PieceRareluck +20 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
StickRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.4
Razor FangRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.4
Shed ShellRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.1
Cell BatteryRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Lum BerryRarehealing ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.3
Poke DollRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Dowsing MachineRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
BicycleRaremove Speed ×1.06Inspect the in-game conditional effect; this column lists static modifiers only.2
Iron BallRarearmor +8 (additive stat units); move Speed ×0.93Inspect the in-game conditional effect; this column lists static modifiers only.3
Fresh WaterRarehealing ×1.05Inspect the in-game conditional effect; this column lists static modifiers only.3
Full HealRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Guard SpecRareNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Coin CaseRaregold ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.1
Focus SashEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.1
Pp MaxEpicprojectiles +1 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Max ElixirEpicattack Speed ×1.2Inspect the in-game conditional effect; this column lists static modifiers only.10
Shiny StoneEpicdamage ×1.15; area ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.10
Dusk StoneEpiccrit Damage +0.4 (additive stat units); crit Chance +0.08 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Comet ShardEpicgold ×1.4; luck +30 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.10
Thunder StoneEpiccrit Chance +0.04 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.5
Fire StoneEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
ProtectorEpicarmor +20 (additive stat units); max Hp ×1.15; thorns +40 (additive stat units); move Speed ×0.95Inspect the in-game conditional effect; this column lists static modifiers only.3
Griseous OrbEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Reaper ClothEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
ElectirizerEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
Ice StoneEpicstatus Chance ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.3
Leaf StoneEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.3
ReviveEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Ss TicketEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.1
Max EtherEpicNo static modifier in this field; conditional mechanic is separate.Vitamin cap +2 to 12.1
Thick ClubEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Rage Candy BarEpichealing ×0.75Inspect the in-game conditional effect; this column lists static modifiers only.1
Silph ScopeEpicNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.2
Max ReviveLegendaryNo static modifier in this field; conditional mechanic is separate.Adds a revival resource; permanent starting revival is a separate Lab purchase.3
Rare CandyLegendarydamage ×1.05Grants two player levels on pickup; this item is not the same action as a permanent Lab upgrade.10
Master BallLegendarydamage ×1.25Inspect the in-game conditional effect; this column lists static modifiers only.1
Moon StoneLegendaryprojectiles +2 (additive stat units); area ×1.25Inspect the in-game conditional effect; this column lists static modifiers only.2
Lustrous OrbLegendaryarea ×1.2; projectiles +1 (additive stat units)Inspect the in-game conditional effect; this column lists static modifiers only.1
Adamant OrbLegendarydamage ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.1
Dawn StoneLegendarydamage ×1.3; attack Speed ×1.2Inspect the in-game conditional effect; this column lists static modifiers only.2
Sun StoneLegendarydamage ×1.1Inspect the in-game conditional effect; this column lists static modifiers only.2
Soul DewLegendaryspecial ×1.2; area ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.1
Silver WingLegendaryextra Jumps +1 (additive stat units); move Speed ×1.12Inspect the in-game conditional effect; this column lists static modifiers only.1
Rainbow WingLegendaryhealing ×1.15Inspect the in-game conditional effect; this column lists static modifiers only.1
Tm CaseLegendaryNo static modifier in this field; conditional mechanic is separate.Ordinary move cap +2 to 10; fusion star cap +1 to 6.1
Poke FluteLegendaryNo static modifier in this field; conditional mechanic is separate.Inspect the in-game conditional effect; this column lists static modifiers only.1

26 vitamins: identify the target stat

26 rows

Search any word in the table. All rows remain available without JavaScript.

VitaminTarget statPer-level definitionInterpretation
Proteinphysical+10% per levelMultiplier growth; check its target scope
Calciumspecial+10% per levelMultiplier growth; check its target scope
Ironarmor+5 stat units per levelAdditive stat increase
ZincshieldMax+12 stat units per levelAdditive stat increase
CarbosmoveSpeed+7% per levelMultiplier growth; check its target scope
HP UpmaxHp+18 stat units per levelAdditive stat increase
PP Upprojectiles+0.5 stat units per levelAdditive stat increase
EtherattackSpeed+8% per levelMultiplier growth; check its target scope
Direct XcritChance+0.05 stat units per levelAdditive stat increase
X SpeedprojSpeed+12% per levelMultiplier growth; check its target scope
X Defenseevasion+0.035 stat units per levelAdditive stat increase
X AttackstatusChance+15% per levelMultiplier growth; check its target scope
Stardustarea+10% per levelMultiplier growth; check its target scope
Elixirduration+10% per levelMultiplier growth; check its target scope
Super Potionregen+0.7 stat units per levelAdditive stat increase
Nuggetgold+15% per levelMultiplier growth; check its target scope
Exp. CandyxpGain+10% per levelMultiplier growth; check its target scope
Star Pieceluck+10 stat units per levelAdditive stat increase
Max Potionlifesteal+0.02 stat units per levelAdditive stat increase
Escape RopepickupRange+1.2 stat units per levelAdditive stat increase
Cursed Incensedifficulty+12% per levelMultiplier growth; check its target scope
Sticky Barbthorns+10 stat units per levelAdditive stat increase
Enigma Berryoverheal+0.05 stat units per levelAdditive stat increase
Super LureeliteSpawn+18% per levelMultiplier growth; check its target scope
Poké Radarpowerup+15% per levelMultiplier growth; check its target scope
Loaded Diceluck+0 stat units per levelAdditive stat increase

Slots, stacks and caps are different numbers

NumberNormal checked limitException / meaning
Equipped move slotsThree before the permanent fourth-slot purchaseA fusion occupies one slot after consuming two moves.
Ordinary move levelsEightTM Case raises the cap to ten; fusion readiness still tests eight.
Fusion starsFiveTM Case allows six.
Vitamin levelsTenMax Ether adds two; the number of equipped vitamin types is a different slot limit.
Copies of one itemTen by defaultPer-item caps override the default; Awakening 3, Flame Orb 5, TM Case 1 and Max Ether 1.

Do not multiply a listed proc chance by stack count and publish the result as a verified probability. Static modifiers, trigger scripts and caps are separate pieces of the mechanic.

Sources & verification

  1. pokebonk.com — public game client ↗ (external website, opens in a new tab) — v0.8.55 / mvob1c8t, inspected October 26, 2026. SINGLE_SOURCE; source inspection, not a completed run.
  2. pokebonk.com — definitions and release history ↗ (external website, opens in a new tab) — Same build; public League, Lab, items, events and dated project notes. Recommendations below are our interpretation.
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