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Independent player guide

Find a PokeBonk move fusion

At Bill’s Machine, two eligible moves each need level 8 or higher. The checked matching order is signature → reaction → same type → MissingNo. A fusion consumes both ingredients, occupies one slot and frees the other.[1]

Checked October 26, 2026 · Beta v0.8.55 · Source-based guide

PokeBonk promotional forest with a waterfall and stone altar
Official promotional artwork © Charcher / respective rights holders. Not a gameplay screenshot.

Check your version first

Version boundary: this guide covers the original pokebonk.com v0.8.55, checked October 26. Our Play window uses a separate third-party v0.8.27 source with separate progress. Newer co-op, Treasures and Archive changes may be absent there. Mechanics are SINGLE_SOURCE; no full-run, reward-claim or multiplayer completion test is claimed.

[1][2]

Prepare the pair before using the machine

  1. Learn both ingredient moves; a saved Build plan does not unlock or force an offer.
  2. Raise each to at least level 8. TM Case can raise ordinary caps to 10, but the readiness check still uses 8.
  3. Inspect Bill’s Machine’s actual pair/result and missing requirements. Weather, buff and already-fused archetypes are not eligible ingredients.
  4. Confirm only when the displayed result fits your plan. The pair’s upgrade modifiers combine; damage-like multipliers add their extra portions, while cooldown multipliers multiply. This does not mean every displayed particle deals the full listed damage.
  5. Use the freed slot for the run’s remaining need. The fusion itself normally caps at five stars; TM Case adds a sixth.

Check a listed kit pair

Select two different listed kit moves to find their recipe.

This tool covers the base moves listed in the 79 League kits. It identifies the result from definitions; it does not simulate damage, verify availability in your run or turn an ineligible buff into an ingredient. Same-move self-pairs are rejected.

All 106 results and useful stat targets

79 signatures + 8 reactions + 18 type fusions + one fallback = 106 results. Many different pairs can lead to one result; 106 is not the count of possible input pairs. The table processes each fusion’s part-scaling definitions rather than copying a damage ranking.[1]

106 rows

Search any word in the table. All rows remain available without JavaScript.

ResultKindIngredients / matchWhere upgrades apply
Flower BeamsignatureRazor Leaf + Solar BeamArea: Solar Beam, Petal Bloom; Duration: Solar Beam; Projectiles → Sharp Leaves (per upgrade 4, cap 12)
Fiery WhirlwindsignatureFire Spin + FlamethrowerArea: Flamethrower, Fire Spin, Small Whirlwinds, Flame Puddle; Duration: Fire Spin, Small Whirlwinds, Flame Puddle; Projectiles → Small Whirlwinds (per upgrade 1, cap 2)
Hydro SpiralsignatureRapid Spin + Hydro PumpArea: Shell Spin, Spinning Jets, Final Splash; Duration: Spinning Jets; Projectiles → Spinning Jets (per upgrade 1, cap 2)
Ball StormsignatureElectro Ball + ThunderArea: Electro Ball, Chain Thunder; Duration: Electro Ball; Projectiles → Chain Thunder (per upgrade 1, cap 4)
Resonant WebsignatureString Shot + Bug BuzzArea: Silk Nets, Sonic Waves; Projectiles → Silk Nets (per upgrade 1, cap 3)
Lethal StingsignaturePoison Sting + Poison JabArea: Beedrill Swarm, Toxic Spikes; Duration: Beedrill Swarm, Toxic Spikes; Projectiles → Beedrill Swarm (per upgrade 1, cap 3)
Feather CyclonesignatureWing Attack + HurricaneArea: Hurricane; Duration: Hurricane, Cutting Wings; Projectiles → Cutting Wings (per upgrade 0.5, cap 2)
Ravenous ChompsignatureHyper Fang + Super FangArea: Chain Bites; Projectiles → Chain Bites (per upgrade 2, cap 6)
Celestial DrillsignatureDrill Run + Drill PeckArea: Drill Peck, Underground Drills; Projectiles → Underground Drills (per upgrade 1, cap 3)
Corrosive GrimesignatureAcid + Gunk ShotArea: Garbage Heap, Acid Puddle; Duration: Acid Puddle
Seismic BallsignatureRollout + BulldozeArea: Rock Ball, Tremors, Final Earthquake; Duration: Rock Ball; Projectiles → Tremors (per upgrade 1, cap 3)
Toxic TidesignatureToxic + Sludge WaveArea: Poison Wave, Splashes
Tectonic HornsignatureHorn Drill + Earth PowerArea: Phantom Horn, Cracks, Earth Geysers; Projectiles → Cracks (per upgrade 1, cap 2)
Gravitational MoonsignatureGravity + MoonblastArea: Gravity Moon, Star Shards; Duration: Gravity Moon
Nine-Tail DancesignatureWill O Wisp + ExtrasensoryArea: Psychic Rings; Projectiles → Will-O-Wisps (per upgrade 1, cap 3)
Grand ConcertsignatureSing + Hyper VoiceArea: Lullaby, Hyper Voice
Vampire WingsignatureLeech Life + Air CutterArea: Supersonic Echo; Projectiles → Air Blades (per upgrade 2, cap 6)
Dancing GardensignaturePetal Blizzard + Petal DanceArea: Spiral Petals, Poison Clouds; Duration: Spiral Petals, Poison Clouds; Projectiles → Spiral Petals (per upgrade 2, cap 6)
Fungal BombsignatureSpore + Energy BallArea: Energy Balls, Spore Mushroom, Mushroom Burst; Duration: Spore Mushroom; Projectiles → Energy Balls (per upgrade 1, cap 3)
Scale PrismsignatureSilver Wind + Signal BeamArea: Scale Cloud, Signal Beam, Bolt Fan; Duration: Signal Beam, Bolt Fan; Projectiles → Bolt Fan (per upgrade 1, cap 2)
Dugtrio's FissuresignatureMud Shot + FissureArea: Mud Cracks, Sludge Balls; Projectiles → Mud Cracks (per upgrade 0.5, cap 1)
Golden RainsignaturePay Day + Play RoughArea: Coin Rain, Dust Cloud Brawl; Duration: Dust Cloud Brawl; Projectiles → Coin Rain (per upgrade 3, cap 9)
Torrential MigrainesignatureSoak + PsyshockArea: Water Jet, Psychic Orbs; Projectiles → Psychic Orbs (per upgrade 2, cap 6)
Unleashed TantrumsignatureRage Fist + Stomping TantrumArea: Rage Fists, Final Tremor; Projectiles → Rage Fists (per upgrade 1, cap 5)
Fiery StampedesignatureExtreme Speed + Flare BlitzArea: Fire Silhouette, Burning Trail, Final Explosion; Duration: Burning Trail; Projectiles → Fire Silhouette (per upgrade 1, cap 3)
Hypnotic SpiralsignatureBubble Beam + HypnosisArea: Hypnotic Spiral; Duration: Hypnotic Spiral, Bubble Beams; Projectiles → Bubble Beams (per upgrade 1, cap 2)
Prismatic PremonitionsignaturePsybeam + Future SightArea: Psybeams on Marked; Projectiles → Psybeams on Marked (per upgrade 1, cap 3)
Four-Arm CombosignatureCross Chop + Dynamic PunchArea: Cross Slashes, Dynamic Punch; Projectiles → Cross Slashes (per upgrade 1, cap 4)
Carnivorous WhipsignatureSlam + Power WhipArea: Dragging Vines, Acid Jaws; Projectiles → Dragging Vines (per upgrade 1, cap 3)
Jellyfish WhirlsignatureVenoshock + WhirlpoolArea: Water Whirlpool, Chain Poison; Duration: Water Whirlpool, Chain Poison; Projectiles → Chain Poison (per upgrade 1, cap 3)
Magnitude 10signatureMagnitude + Rock SlideArea: Earthquake, Sky Rocks; Projectiles → Sky Rocks (per upgrade 1, cap 3)
Gloomy CursesignatureShadow Ball + HexArea: Shadow Ball, Chain Misfortune; Projectiles → Chain Misfortune (per upgrade 1, cap 5)
Dance of BonessignatureBonemerang + Shadow BoneArea: Figure-Eight Bones, Bone Clash; Duration: Figure-Eight Bones; Projectiles → Figure-Eight Bones (per upgrade 1, cap 2)
Celestial Cross SlashsignatureAir Slash + X ScissorArea: Cross Slashes, Blade Gale; Projectiles → Cross Slashes (per upgrade 0.5, cap 2)
Gyarados's FurysignatureWaterfall + Hyper BeamArea: Waterfall, Sweeping Hyper Beam; Duration: Sweeping Hyper Beam
Glacial TidesignatureSurf + BlizzardArea: Frozen Wave, Ice Shards
Star GambitsignatureSwift + Last ResortArea: Spinning Stars, Giant Star; Projectiles → Spinning Stars (per upgrade 1, cap 4)
Crushing NapsignatureBody Slam + Giga ImpactArea: Snorlax Fall, Shockwaves
Draconic RainsignatureDragon Pulse + Draco MeteorArea: Dragon Pulse, Draconic Comets, Violet Fire; Duration: Violet Fire; Projectiles → Draconic Comets (per upgrade 2, cap 6)
Primeval BubblesignaturePsychic + MoonblastArea: Psychic Bubble, Bubble Burst; Duration: Psychic Bubble
Sacred GallopsignatureInferno + Sacred FireArea: Rapidash Gallop, Burning Footprints, Sacred Fire Columns; Duration: Burning Footprints; Projectiles → Sacred Fire Columns (per upgrade 1, cap 3)
Psychic GeysersignatureScald + Expanding ForceArea: Psychic Ring, Boiling Geysers, Boiling Puddle; Duration: Boiling Puddle
Magnetic FieldsignatureMagnet Bomb + Flash CannonArea: Magnetic Field, Flash Cannon, Final Burst; Duration: Flash Cannon; Projectiles → Magnets (per upgrade 1, cap 4)
Starry LeeksignatureBrave Bird + Meteor AssaultArea: Starry Leek, Shockwave; Projectiles → Shooting Stars (per upgrade 2, cap 6)
Triple RuckussignaturePluck + UproarArea: Triple Pecks, Uproar; Projectiles → Triple Pecks (per upgrade 1, cap 2)
Aurora BorealissignatureAurora Beam + Sheer ColdArea: Aurora Curtains, Polar Cold; Duration: Aurora Curtains; Projectiles → Aurora Curtains (per upgrade 1, cap 3)
Sludge TidesignatureSludge + BelchArea: Sludge Belch, Toxic Puddles, Waste Balls; Duration: Toxic Puddles; Projectiles → Toxic Puddles (per upgrade 1, cap 2)
Icicle RainsignatureIcicle Spear + Icicle CrashArea: Icicles, Giant Spike; Projectiles → Icicles (per upgrade 2, cap 8)
Rock SnakesignatureStealth Rock + Head SmashArea: Rock Snake, Final Headbutt, Stone Traps; Duration: Stone Traps; Projectiles → Stone Traps (per upgrade 1, cap 3)
Dreamy FeastsignatureNightmare + Dream EaterArea: Hypnotic Pendulum, Dream Beams; Projectiles → Dream Beams (per upgrade 2, cap 6)
Tsunami ClawsignatureLiquidation + CrabhammerArea: Giant Claw, Water Wave; Projectiles → Water Wave (per upgrade 0.6, cap 2)
Chain ReactionsignatureSpark + DischargeArea: Explosive Voltorbs; Projectiles → Explosive Voltorbs (per upgrade 1, cap 4)
Explosive HarvestsignatureSeed Bomb + Wood HammerArea: Explosive Eggs, Falling Palm Trees; Projectiles → Explosive Eggs (per upgrade 1, cap 3)
Hurricane KicksignatureRolling Kick + High Jump KickArea: Spinning Kicks, Whirlwind, Meteor Kick
Glacial FistsignatureIce Punch + Focus PunchArea: Ice Punch, Sure-Hit Punch
Giant LicksignatureWring Out + Heavy SlamArea: Sweeping Tongue, Stampedes; Projectiles → Stampedes (per upgrade 2, cap 6)
Detonating CloudsignatureSmog + ExplosionArea: Toxic Clouds, Chain Explosions; Projectiles → Toxic Clouds (per upgrade 1, cap 3)
Megalithic ChargesignatureHigh Horsepower + Rock WreckerArea: Phantom Rhino, Huge Boulder
Sonic EggsignatureEgg Bomb + BoomburstArea: Lucky Eggs, Sound Waves; Projectiles → Lucky Eggs (per upgrade 1, cap 3)
Solar TanglesignatureGiga Drain + Solar BladeArea: Life-Draining Vines, Solar Blade; Projectiles → Life-Draining Vines (per upgrade 2, cap 6)
Parental DoublesignatureMega Punch + Mega KickArea: Mega Punches and Mega Kicks; Projectiles → Mega Punches and Mega Kicks (per upgrade 0.5, cap 2)
Abyssal InksignatureOctazooka + Hydro CannonArea: Ink Balls, Hydro Cannons; Projectiles → Ink Balls (per upgrade 1, cap 3)
Torpedo HornsignatureSmart Strike + Fishious RendArea: Horn Torpedo, Final Bite; Projectiles → Horn Torpedo (per upgrade 1, cap 4)
Photon StarsignatureWater Shuriken + Photon GeyserArea: Light Beams, Photon Geyser; Duration: Light Beams; Projectiles → Light Beams (per upgrade 1, cap 2)
Explosive WallsignatureBarrier + Misty ExplosionArea: Glass Box, Explosive Mist
Glacial KisssignatureLovely Kiss + Frost BreathArea: Kisses, Icy Breath; Duration: Icy Breath; Projectiles → Kisses (per upgrade 1, cap 4)
Flashing CagesignatureThunder Cage + Bolt StrikeArea: Bolt Cage, Flash Beam
Volcanic EruptionsignatureLava Plume + EruptionArea: Volcano, Lava Bombs, Lava Puddles; Duration: Volcano, Lava Puddles; Projectiles → Lava Bombs (per upgrade 2, cap 8)
Titanic GuillotinesignatureVital Throw + SuperpowerArea: Brutal Wave
StampedesignatureRaging Bull + Headlong RushArea: Seismic Gore; Duration: Tauros Herd; Projectiles → Tauros Herd (per upgrade 1, cap 3)
MetamorfusionsignatureTransform + MimicRead the individual fusion card; no universal stat scaling.
Binary OverloadsignatureFusion Bolt + Techno BlastArea: Data Cubes, Lightning Arcs, Techno Shocks, Final Burst; Duration: Data Cubes, Lightning Arcs, Techno Shocks; Projectiles → Data Cubes (per upgrade 1, cap 2)
Ancient DelugesignatureWater Spout + Meteor BeamArea: Waterspouts and Rocks; Projectiles → Waterspouts and Rocks (per upgrade 2, cap 6)
Fossil SlashsignatureSacred Sword + Razor ShellArea: Crossed Scythes; Projectiles → Sharp Shells (per upgrade 2, cap 6)
Prehistoric DivesignatureThunder Fang + Dragon AscentArea: Prehistoric Dive, Electric Fangs; Projectiles → Electric Fangs (per upgrade 1, cap 2)
Ice AgesignatureBleakwind Storm + GlaciateArea: Ice Gale, Ice Wave; Duration: Ice Gale
Supreme StormsignatureWildbolt Storm + Electro ShotArea: Electro Beam, Path Beams; Projectiles → Path Beams (per upgrade 2, cap 6)
Phoenix SunsignatureSearing Shot + OverheatArea: Little Sun; Duration: Little Sun
Genetic SupremacysignaturePsystrike + Psycho BoostArea: Psycho Boost, Mind Wave Beams; Projectiles → Psychic Fragments (per upgrade 2, cap 6); Projectiles → Mind Wave Beams (per upgrade 1, cap 2)
Hyper StartypeAny two eligible normal movesArea: Giant Star; Projectiles → Shooting Stars (per upgrade 2, cap 6)
Scorching SuntypeAny two eligible fire movesArea: Flame Rain, Fire Ring; Duration: Flame Rain
Tidal WavetypeAny two eligible water movesArea: Circular Wave, Geysers; Projectiles → Geysers (per upgrade 1, cap 4)
Primeval ForesttypeAny two eligible grass movesArea: Thorny Roots, Leafy Trees; Projectiles → Thorny Roots (per upgrade 1, cap 3)
Electric StormtypeAny two eligible electric movesArea: Rays; Duration: Rays
Eternal BlizzardtypeAny two eligible ice movesArea: Blizzard, Ice Crystals; Duration: Blizzard; Projectiles → Ice Crystals (per upgrade 1, cap 4)
Thousand FiststypeAny two eligible fighting movesArea: Punch Rain, Final Hook; Projectiles → Punch Rain (per upgrade 3, cap 9)
Toxic SwamptypeAny two eligible poison movesArea: Sludge Bombs, Toxic Puddles; Duration: Toxic Puddles; Projectiles → Sludge Bombs (per upgrade 1, cap 3)
Seismic FaulttypeAny two eligible ground movesArea: Stomp, Cracks; Projectiles → Cracks (per upgrade 1, cap 3)
TyphoontypeAny two eligible flying movesArea: Tornado, Extra Tornadoes; Duration: Tornado, Extra Tornadoes; Projectiles → Tornado (per upgrade 0.3, cap 1); Projectiles → Extra Tornadoes (per upgrade 0.5, cap 3); Projectiles → Sharp Feathers (per upgrade 2, cap 8)
Mind WarptypeAny two eligible psychic movesArea: Psychic Waves
SwarmtypeAny two eligible bug movesArea: Bug Swarm; Projectiles → Bug Swarm (per upgrade 3, cap 10)
Meteorite ShowertypeAny two eligible rock movesArea: Flaming Rocks; Projectiles → Flaming Rocks (per upgrade 2, cap 6)
Spectral ParadetypeAny two eligible ghost movesArea: Will-O-Wisps; Projectiles → Will-O-Wisps (per upgrade 2, cap 6)
Ancestral FurytypeAny two eligible dragon movesArea: Dragon Flames, Violet Fire; Duration: Violet Fire; Projectiles → Dragon Flames (per upgrade 2, cap 6)
Pitch BlacktypeAny two eligible dark movesArea: Darkness, Shadow Claws; Projectiles → Shadow Claws (per upgrade 2, cap 8)
Steel RaintypeAny two eligible steel movesArea: Spinning Blades; Duration: Spinning Blades; Projectiles → Spinning Blades (per upgrade 1, cap 6)
Fairy HalotypeAny two eligible fairy movesArea: Halo of Light
Conductive Stormreactionwater + electricArea: Soaking Rain, Jumping Bolt; Projectiles → Jumping Bolt (per upgrade 2, cap 8)
Boiling Geyserreactionfire + waterArea: Boiling Geysers, Steam Clouds; Duration: Steam Clouds; Projectiles → Boiling Geysers (per upgrade 1, cap 4)
Fiery Galereactionfire + grass/flyingArea: Leaf Gale, Burning Ground; Duration: Leaf Gale, Burning Ground
Shattered Glacierreactionice + fighting/rock/steelArea: Ice, Brutal Strike
Toxic Combustionreactionpoison + fireArea: Gas Cloud, Explosion
Eternal Sleepreactionpsychic/grass + ghost/darkArea: Pendulum, Shadow Hands; Projectiles → Shadow Hands (per upgrade 2, cap 8)
Psychic Sparkreactionelectric + psychicArea: Psychic Orbs, Final Burst; Duration: Psychic Orbs; Projectiles → Psychic Orbs (per upgrade 1, cap 2)
Enchanted Breathreactionfairy/normal + dragonArea: Heart Rain, Dragon Breath; Duration: Dragon Breath
MissingNo.glitchDifferent types, no matching signature/reactionRead the individual fusion card; no universal stat scaling.

Example: Flower Beam is more than one damage shape

Razor Leaf + Solar Beam gives Flower Beam before any general Grass pairing. Its Area targets the beam and final bloom; Duration targets the beam; Projectiles targets the leaf barrage. An Area choice and a projectile choice therefore change different parts. If your problem is coverage, identify which part is missing enemies before selecting the stat.

For Charmander, Fire Spin + Flamethrower yields Fiery Whirlwind; for Squirtle, Rapid Spin + Hydro Pump yields Hydro Spiral. These are source-based routes, not recorded DPS comparisons.

Sources & verification

  1. pokebonk.com — public game client ↗ (external website, opens in a new tab) — v0.8.55 / mvob1c8t, inspected October 26, 2026. SINGLE_SOURCE; source inspection, not a completed run.
  2. pokebonk.com — definitions and release history ↗ (external website, opens in a new tab) — Same build; public League, Lab, items, events and dated project notes. Recommendations below are our interpretation.
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