Check a reaction condition
Source snapshot: original v0.8.63, checked October 28. This checker evaluates one existing status at a time; it does not simulate simultaneous statuses, hit chance, damage or a completed fight.
[1]Read the trigger and what gets consumed
| Existing status | Following type | Result | Reaction layer | Effect / limit |
|---|---|---|---|---|
| wet | electric | Electrocuted | 1.5× | Consumes Wet; can chain to other Wet enemies. The splash is a separate hit, not this multiplier. |
| burn | water | Steam | 1.4× | Consumes Burn; nearby enemies can be confused and rooted. |
| burn | grass / flying | Wildfire | 1.3× | Spreads Burn to nearby enemies; periodic damage is a separate calculation. |
| freeze | fighting / rock / steel | Wreckage | 2.6× | Consumes Frozen; an Ice splash can hit nearby enemies. Frozen damage amplification is another layer. |
| poison | fire | Toxic Gas | 1.4 + 0.1 × poison stacks | Consumes Poison and its stacks; the reaction factor is 1.4 + 0.1 × existing poison stacks. Splash uses its own factor. |
| paralysis | psychic | Mind Collapse | 1.6× | Consumes Paralysis and applies Confusion. |
| charm | dragon | Dragon Fury | 2× | Requires Charmed; the checked branch does not consume Charm. |
| sleep | ghost / dark | Nightmare | 1.7× | The extra 1.7× is separate from the normal 1.8× sleeping-target hit. The hit normally wakes the target; Awakening can change that. |
| wet | ice | Wet → Freeze setup | Application condition, not a damage multiplier | If an Ice hit successfully applies its Freeze status, a Wet target gets the three chill stacks needed to freeze. An Ice type alone does not guarantee its status roll. |
The 0.25-second gate in the reaction routine is shared by reaction key within the combat instance, not an independent allowance for every enemy. Nightmare and Wet-to-Freeze setup follow separate branches. Other damage layers can apply before or after these factors.
[1]Make the prerequisite real
- Find a selected move or item that can apply the required status. An attack’s type alone is not proof of its status effect.
- Apply the status first. In the checked hit routine, reaction evaluation precedes the current hit’s own status roll.
- Use a compatible following hit while the status still exists. Boss resistance, status duration and consuming effects can change the opportunity.
- Inspect the resulting behavior in your run. The planner flags potential routes, not a guaranteed proc.
Separate reactions, fusions and type matchups
| Task | Use | What it does not establish |
|---|---|---|
| Combat reaction | This status checker | Does not fuse two moves or guarantee a status roll. |
| Move fusion | Bill’s Machine recipe finder | A valid recipe is not a combat-status reaction. |
| Type matchup | Type chart calculator | A favorable type does not create a status. |
Sources & verification
- pokebonk.com — v0.8.63 original client ↗ (external website, opens in a new tab) — Inspected October 28, 2026. SINGLE_SOURCE: current rules and encounter prompts; no completed run, measured DPS or boss victory claimed.
- pokebonk.com — v0.8.63 configuration ↗ (external website, opens in a new tab) — Current species, League and passive definitions compare equal to the preceding .62 snapshot. The embedded Play host remains a separate .27 edition.